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- using Robust.Shared.GameStates;
- namespace Content.Shared.Follower.Components;
- // TODO properly network this and followercomp.
- /// <summary>
- /// Attached to entities that are currently being followed by a ghost.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- [Access(typeof(FollowerSystem))]
- public sealed partial class FollowedComponent : Component
- {
- public override bool SessionSpecific => true;
- [DataField, AutoNetworkedField]
- public HashSet<EntityUid> Following = new();
- }
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