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- using Content.Shared.FixedPoint;
- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
- namespace Content.Shared.Fluids.Components;
- /// <summary>
- /// Added to puddles that contain water so it may evaporate over time.
- /// </summary>
- [NetworkedComponent]
- [RegisterComponent, Access(typeof(SharedPuddleSystem))]
- public sealed partial class EvaporationComponent : Component
- {
- /// <summary>
- /// The next time we remove the EvaporationSystem reagent amount from this entity.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField("nextTick", customTypeSerializer: typeof(TimeOffsetSerializer))]
- public TimeSpan NextTick = TimeSpan.Zero;
- /// <summary>
- /// How much evaporation occurs every tick.
- /// </summary>
- [DataField("evaporationAmount")]
- public FixedPoint2 EvaporationAmount = FixedPoint2.New(0.3);
- }
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