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FlashedComponent.cs 301 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Flash.Components;
  3. /// <summary>
  4. /// Exists for use as a status effect. Adds a shader to the client that obstructs vision.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. public sealed partial class FlashedComponent : Component { }