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- using Robust.Shared.GameStates;
- namespace Content.Shared.Flash.Components;
- /// <summary>
- /// Upon being triggered will flash in an area around it.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class FlashOnTriggerComponent : Component
- {
- [DataField] public float Range = 1.0f;
- [DataField] public float Duration = 8.0f;
- [DataField] public float Probability = 1.0f;
- }
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