FaxableObjectComponent.cs 492 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Fax.Components;
  3. /// <summary>
  4. /// Entity with this component can be faxed.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  7. public sealed partial class FaxableObjectComponent : Component
  8. {
  9. /// <summary>
  10. /// Sprite to use when inserting an object.
  11. /// </summary>
  12. [ViewVariables(VVAccess.ReadWrite)]
  13. [DataField, AutoNetworkedField]
  14. public string InsertingState = "inserting";
  15. }