TemporaryBlindnessComponent.cs 273 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Eye.Blinding.Components;
  3. /// <summary>
  4. /// Component used for the blind status effect.
  5. /// </summary>
  6. [NetworkedComponent, RegisterComponent]
  7. public sealed partial class TemporaryBlindnessComponent : Component
  8. {
  9. }