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- using Robust.Shared.GameStates;
- namespace Content.Shared.Explosion.Components.OnTrigger;
- /// <summary>
- /// Explode using the entity's <see cref="ExplosiveComponent"/> if Triggered.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ExplodeOnTriggerComponent : Component
- {
- }
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