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- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Explosion.Components;
- /// <summary>
- /// Component for tracking active trigger timers. A timers can activated by some other component, e.g. <see cref="OnUseTimerTriggerComponent"/>.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ActiveTimerTriggerComponent : Component
- {
- [DataField] public float TimeRemaining;
- [DataField] public EntityUid? User;
- [DataField] public float BeepInterval;
- [DataField] public float TimeUntilBeep;
- [DataField] public SoundSpecifier? BeepSound;
- }
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