SharedEmpSystem.cs 262 B

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  1. using Robust.Shared.Timing;
  2. namespace Content.Shared.Emp;
  3. public abstract class SharedEmpSystem : EntitySystem
  4. {
  5. [Dependency] protected readonly IGameTiming Timing = default!;
  6. protected const string EmpDisabledEffectPrototype = "EffectEmpDisabled";
  7. }