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- using Content.Shared.Emag.Systems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Emag.Components;
- /// <summary>
- /// Marker component for emagged entities
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class EmaggedComponent : Component
- {
- /// <summary>
- /// The EmagType flags that were used to emag this device
- /// </summary>
- [DataField, AutoNetworkedField]
- public EmagType EmagType = EmagType.None;
- }
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