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- using Content.Shared.Emag.Systems;
- using Content.Shared.Tag;
- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Emag.Components;
- [Access(typeof(EmagSystem))]
- [RegisterComponent, NetworkedComponent]
- [AutoGenerateComponentState]
- public sealed partial class EmagComponent : Component
- {
- /// <summary>
- /// The tag that marks an entity as immune to emags
- /// </summary>
- [DataField]
- [AutoNetworkedField]
- public ProtoId<TagPrototype> EmagImmuneTag = "EmagImmune";
- /// <summary>
- /// What type of emag effect this device will do
- /// </summary>
- [DataField]
- [AutoNetworkedField]
- public EmagType EmagType = EmagType.Interaction;
- /// <summary>
- /// What sound should the emag play when used
- /// </summary>
- [DataField]
- [AutoNetworkedField]
- public SoundSpecifier EmagSound = new SoundCollectionSpecifier("sparks");
- }
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