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- using Robust.Shared.Serialization;
- namespace Content.Shared.Electrocution;
- [Serializable, NetSerializable]
- public enum ElectrifiedLayers : byte
- {
- Sparks,
- HUD,
- }
- [Serializable, NetSerializable]
- public enum ElectrifiedVisuals : byte
- {
- ShowSparks, // only shown when zapping someone, deactivated after a short time
- IsElectrified, // if the entity is electrified or not, used for the AI HUD
- }
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