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- using Robust.Shared.GameStates;
- namespace Content.Shared.Electrocution
- {
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- [Access(typeof(SharedElectrocutionSystem))]
- public sealed partial class InsulatedComponent : Component
- {
- // Technically, people could cheat and figure out which budget insulated gloves are gud and which ones are bad.
- // We might want to rethink this a little bit.
- /// <summary>
- /// Siemens coefficient. Zero means completely insulated.
- /// </summary>
- [DataField, AutoNetworkedField]
- public float Coefficient { get; set; } = 0f;
- }
- }
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