DoorElectronicsComponent.cs 1.1 KB

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  1. using Robust.Shared.GameStates;
  2. using Robust.Shared.Serialization;
  3. using Robust.Shared.Prototypes;
  4. using Content.Shared.Access;
  5. namespace Content.Shared.Doors.Electronics;
  6. /// <summary>
  7. /// Allows an entity's AccessReader to be configured via UI.
  8. /// </summary>
  9. [RegisterComponent, NetworkedComponent]
  10. public sealed partial class DoorElectronicsComponent : Component
  11. {
  12. }
  13. [Serializable, NetSerializable]
  14. public sealed class DoorElectronicsUpdateConfigurationMessage : BoundUserInterfaceMessage
  15. {
  16. public List<ProtoId<AccessLevelPrototype>> AccessList;
  17. public DoorElectronicsUpdateConfigurationMessage(List<ProtoId<AccessLevelPrototype>> accessList)
  18. {
  19. AccessList = accessList;
  20. }
  21. }
  22. [Serializable, NetSerializable]
  23. public sealed class DoorElectronicsConfigurationState : BoundUserInterfaceState
  24. {
  25. public List<ProtoId<AccessLevelPrototype>> AccessList;
  26. public DoorElectronicsConfigurationState(List<ProtoId<AccessLevelPrototype>> accessList)
  27. {
  28. AccessList = accessList;
  29. }
  30. }
  31. [Serializable, NetSerializable]
  32. public enum DoorElectronicsConfigurationUiKey : byte
  33. {
  34. Key
  35. }