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- using Content.Shared.Doors.Components;
- namespace Content.Shared.Doors
- {
- /// <summary>
- /// Raised when the door's State variable is changed to a new variable that it was not equal to before.
- /// </summary>
- public sealed class DoorStateChangedEvent : EntityEventArgs
- {
- public readonly DoorState State;
- public DoorStateChangedEvent(DoorState state)
- {
- State = state;
- }
- }
- /// <summary>
- /// Raised when the door's bolt status was changed.
- /// </summary>
- public sealed class DoorBoltsChangedEvent : EntityEventArgs
- {
- public readonly bool BoltsDown;
- public DoorBoltsChangedEvent(bool boltsDown)
- {
- BoltsDown = boltsDown;
- }
- }
- /// <summary>
- /// Raised when the door is determining whether it is able to open.
- /// Cancel to stop the door from being opened.
- /// </summary>
- public sealed class BeforeDoorOpenedEvent : CancellableEntityEventArgs
- {
- public EntityUid? User = null;
- }
- /// <summary>
- /// Raised when the door is determining whether it is able to close. If the event is canceled, the door will not
- /// close. Additionally this event also has a bool that determines whether or not the door should perform a
- /// safety/collision check before closing. This check has to be proactively disabled by things like hacked airlocks.
- /// </summary>
- /// <remarks>
- /// This event is raised both when the door is initially closed, and when it is just about to become "partially"
- /// closed (opaque & collidable). If canceled while partially closing, it will start opening again. Useful in case
- /// an entity entered the door just as it was about to become "solid".
- /// </remarks>
- public sealed class BeforeDoorClosedEvent : CancellableEntityEventArgs
- {
- /// <summary>
- /// If true, this check is being performed when the door is partially closing.
- /// </summary>
- public bool Partial;
- public bool PerformCollisionCheck;
- public BeforeDoorClosedEvent(bool performCollisionCheck, bool partial = false)
- {
- Partial = partial;
- PerformCollisionCheck = performCollisionCheck;
- }
- }
- /// <summary>
- /// Called when the door is determining whether it is able to deny.
- /// Cancel to stop the door from being able to deny.
- /// </summary>
- public sealed class BeforeDoorDeniedEvent : CancellableEntityEventArgs
- {
- }
- /// <summary>
- /// Raised to determine whether the door should automatically close.
- /// Cancel to stop it from automatically closing.
- /// </summary>
- /// <remarks>
- /// This is called when a door decides whether it SHOULD auto close, not when it actually closes.
- /// </remarks>
- public sealed class BeforeDoorAutoCloseEvent : CancellableEntityEventArgs
- {
- }
- }
|