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- using Content.Shared.Examine;
- using Content.Shared.Interaction.Events;
- using Content.Shared.Popups;
- using Content.Shared.Throwing;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Timing;
- namespace Content.Shared.Dice;
- public abstract class SharedDiceSystem : EntitySystem
- {
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<DiceComponent, UseInHandEvent>(OnUseInHand);
- SubscribeLocalEvent<DiceComponent, LandEvent>(OnLand);
- SubscribeLocalEvent<DiceComponent, ExaminedEvent>(OnExamined);
- }
- private void OnUseInHand(Entity<DiceComponent> entity, ref UseInHandEvent args)
- {
- if (args.Handled)
- return;
- Roll(entity, args.User);
- args.Handled = true;
- }
- private void OnLand(Entity<DiceComponent> entity, ref LandEvent args)
- {
- Roll(entity);
- }
- private void OnExamined(Entity<DiceComponent> entity, ref ExaminedEvent args)
- {
- //No details check, since the sprite updates to show the side.
- using (args.PushGroup(nameof(DiceComponent)))
- {
- args.PushMarkup(Loc.GetString("dice-component-on-examine-message-part-1", ("sidesAmount", entity.Comp.Sides)));
- args.PushMarkup(Loc.GetString("dice-component-on-examine-message-part-2",
- ("currentSide", entity.Comp.CurrentValue)));
- }
- }
- private void SetCurrentSide(Entity<DiceComponent> entity, int side)
- {
- if (side < 1 || side > entity.Comp.Sides)
- {
- Log.Error($"Attempted to set die {ToPrettyString(entity)} to an invalid side ({side}).");
- return;
- }
- entity.Comp.CurrentValue = (side - entity.Comp.Offset) * entity.Comp.Multiplier;
- Dirty(entity);
- }
- public void SetCurrentValue(Entity<DiceComponent> entity, int value)
- {
- if (value % entity.Comp.Multiplier != 0 || value / entity.Comp.Multiplier + entity.Comp.Offset < 1)
- {
- Log.Error($"Attempted to set die {ToPrettyString(entity)} to an invalid value ({value}).");
- return;
- }
- SetCurrentSide(entity, value / entity.Comp.Multiplier + entity.Comp.Offset);
- }
- private void Roll(Entity<DiceComponent> entity, EntityUid? user = null)
- {
- var rand = new System.Random((int)_timing.CurTick.Value);
- var roll = rand.Next(1, entity.Comp.Sides + 1);
- SetCurrentSide(entity, roll);
- var popupString = Loc.GetString("dice-component-on-roll-land",
- ("die", entity),
- ("currentSide", entity.Comp.CurrentValue));
- _popup.PopupPredicted(popupString, entity, user);
- _audio.PlayPredicted(entity.Comp.Sound, entity, user);
- }
- }
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