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- using Content.Shared.EntityTable.EntitySelectors;
- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Delivery;
- /// <summary>
- /// Used to mark entities that are valid for spawning deliveries on.
- /// If this requires power, it needs to be powered to count as a valid spawner.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class DeliverySpawnerComponent : Component
- {
- /// <summary>
- /// The entity table to select deliveries from.
- /// </summary>
- [DataField(required: true)]
- public EntityTableSelector Table = default!;
- /// <summary>
- /// The sound to play when the spawner spawns a delivery.
- /// </summary>
- [DataField]
- public SoundSpecifier? SpawnSound = new SoundCollectionSpecifier("DeliverySpawnSounds", AudioParams.Default.WithVolume(-7));
- }
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