StaminaDamageOnHitComponent.cs 574 B

12345678910111213141516171819202122232425
  1. using Robust.Shared.Audio;
  2. namespace Content.Shared.Damage.Components;
  3. [RegisterComponent]
  4. public sealed partial class StaminaDamageOnHitComponent : Component
  5. {
  6. [ViewVariables(VVAccess.ReadWrite), DataField("damage")]
  7. public float Damage = 20f; // goob edit
  8. // goob edit
  9. [DataField]
  10. public float Overtime = 0f;
  11. // goob edit
  12. [DataField]
  13. public float LightAttackDamageMultiplier = 1f;
  14. // goob edit
  15. [DataField]
  16. public float LightAttackOvertimeDamageMultiplier = 1f;
  17. [DataField("sound")]
  18. public SoundSpecifier? Sound;
  19. }