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- using Content.Shared.Damage.Systems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Damage.Components;
- /// <summary>
- /// Applies stamina damage when embeds in an entity.
- /// </summary>
- [RegisterComponent]
- [NetworkedComponent]
- [AutoGenerateComponentState]
- [Access(typeof(StaminaSystem))]
- public sealed partial class StaminaDamageOnEmbedComponent : Component
- {
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public float Damage = 10f;
- }
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