StaminaDamageOnCollideComponent.cs 408 B

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  1. using Robust.Shared.Audio;
  2. namespace Content.Shared.Damage.Components;
  3. /// <summary>
  4. /// Applies stamina damage when colliding with an entity.
  5. /// </summary>
  6. [RegisterComponent]
  7. public sealed partial class StaminaDamageOnCollideComponent : Component
  8. {
  9. [ViewVariables(VVAccess.ReadWrite), DataField("damage")]
  10. public float Damage = 55f;
  11. [DataField("sound")]
  12. public SoundSpecifier? Sound;
  13. }