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- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
- namespace Content.Shared.Damage.Components;
- [NetworkedComponent, RegisterComponent]
- public sealed partial class DamagedByContactComponent : Component
- {
- [DataField("nextSecond", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
- public TimeSpan NextSecond = TimeSpan.Zero;
- [ViewVariables]
- public DamageSpecifier? Damage;
- }
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