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- using System.Diagnostics.CodeAnalysis;
- using Content.Shared.ActionBlocker;
- using Content.Shared.Administration.Logs;
- using Content.Shared.Database;
- using Content.Shared.Destructible;
- using Content.Shared.Hands.Components;
- using Content.Shared.Hands.EntitySystems;
- using Content.Shared.Interaction;
- using Content.Shared.Interaction.Events;
- using Content.Shared.Popups;
- using Content.Shared.Verbs;
- using Content.Shared.Whitelist;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Containers;
- using Robust.Shared.GameStates;
- using Robust.Shared.Utility;
- namespace Content.Shared.Containers.ItemSlots
- {
- /// <summary>
- /// A class that handles interactions related to inserting/ejecting items into/from an item slot.
- /// </summary>
- /// <remarks>
- /// Note when using popups on entities with many slots with InsertOnInteract, EjectOnInteract or EjectOnUse:
- /// A single use will try to insert to/eject from every slot and generate a popup for each that fails.
- /// </remarks>
- public sealed partial class ItemSlotsSystem : EntitySystem
- {
- [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
- [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
- [Dependency] private readonly SharedContainerSystem _containers = default!;
- [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
- [Dependency] private readonly SharedHandsSystem _handsSystem = default!;
- [Dependency] private readonly SharedAudioSystem _audioSystem = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
- public override void Initialize()
- {
- base.Initialize();
- InitializeLock();
- SubscribeLocalEvent<ItemSlotsComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<ItemSlotsComponent, ComponentInit>(Oninitialize);
- SubscribeLocalEvent<ItemSlotsComponent, InteractUsingEvent>(OnInteractUsing);
- SubscribeLocalEvent<ItemSlotsComponent, InteractHandEvent>(OnInteractHand);
- SubscribeLocalEvent<ItemSlotsComponent, UseInHandEvent>(OnUseInHand);
- SubscribeLocalEvent<ItemSlotsComponent, GetVerbsEvent<AlternativeVerb>>(AddAlternativeVerbs);
- SubscribeLocalEvent<ItemSlotsComponent, GetVerbsEvent<InteractionVerb>>(AddInteractionVerbsVerbs);
- SubscribeLocalEvent<ItemSlotsComponent, BreakageEventArgs>(OnBreak);
- SubscribeLocalEvent<ItemSlotsComponent, DestructionEventArgs>(OnBreak);
- SubscribeLocalEvent<ItemSlotsComponent, ComponentGetState>(GetItemSlotsState);
- SubscribeLocalEvent<ItemSlotsComponent, ComponentHandleState>(HandleItemSlotsState);
- SubscribeLocalEvent<ItemSlotsComponent, ItemSlotButtonPressedEvent>(HandleButtonPressed);
- }
- #region ComponentManagement
- /// <summary>
- /// Spawn in starting items for any item slots that should have one.
- /// </summary>
- private void OnMapInit(EntityUid uid, ItemSlotsComponent itemSlots, MapInitEvent args)
- {
- foreach (var slot in itemSlots.Slots.Values)
- {
- if (slot.HasItem || string.IsNullOrEmpty(slot.StartingItem))
- continue;
- var item = Spawn(slot.StartingItem, Transform(uid).Coordinates);
-
- if (slot.ContainerSlot != null)
- _containers.Insert(item, slot.ContainerSlot);
- }
- }
- /// <summary>
- /// Ensure item slots have containers.
- /// </summary>
- private void Oninitialize(EntityUid uid, ItemSlotsComponent itemSlots, ComponentInit args)
- {
- foreach (var (id, slot) in itemSlots.Slots)
- {
- slot.ContainerSlot = _containers.EnsureContainer<ContainerSlot>(uid, id);
- }
- }
- /// <summary>
- /// Given a new item slot, store it in the <see cref="ItemSlotsComponent"/> and ensure the slot has an item
- /// container.
- /// </summary>
- public void AddItemSlot(EntityUid uid, string id, ItemSlot slot, ItemSlotsComponent? itemSlots = null)
- {
- itemSlots ??= EnsureComp<ItemSlotsComponent>(uid);
- DebugTools.AssertOwner(uid, itemSlots);
- if (itemSlots.Slots.TryGetValue(id, out var existing))
- {
- if (existing.Local)
- Log.Error(
- $"Duplicate item slot key. Entity: {EntityManager.GetComponent<MetaDataComponent>(uid).EntityName} ({uid}), key: {id}");
- else
- // server state takes priority
- slot.CopyFrom(existing);
- }
- slot.ContainerSlot = _containers.EnsureContainer<ContainerSlot>(uid, id);
- itemSlots.Slots[id] = slot;
- Dirty(uid, itemSlots);
- }
- /// <summary>
- /// Remove an item slot. This should generally be called whenever a component that added a slot is being
- /// removed.
- /// </summary>
- public void RemoveItemSlot(EntityUid uid, ItemSlot slot, ItemSlotsComponent? itemSlots = null)
- {
- if (Terminating(uid) || slot.ContainerSlot == null)
- return;
- _containers.ShutdownContainer(slot.ContainerSlot);
- // Don't log missing resolves. when an entity has all of its components removed, the ItemSlotsComponent may
- // have been removed before some other component that added an item slot (and is now trying to remove it).
- if (!Resolve(uid, ref itemSlots, logMissing: false))
- return;
- itemSlots.Slots.Remove(slot.ContainerSlot.ID);
- if (itemSlots.Slots.Count == 0)
- EntityManager.RemoveComponent(uid, itemSlots);
- else
- Dirty(uid, itemSlots);
- }
- public bool TryGetSlot(EntityUid uid,
- string slotId,
- [NotNullWhen(true)] out ItemSlot? itemSlot,
- ItemSlotsComponent? component = null)
- {
- itemSlot = null;
- if (!Resolve(uid, ref component))
- return false;
- return component.Slots.TryGetValue(slotId, out itemSlot);
- }
- #endregion
- #region Interactions
- /// <summary>
- /// Attempt to take an item from a slot, if any are set to EjectOnInteract.
- /// </summary>
- private void OnInteractHand(EntityUid uid, ItemSlotsComponent itemSlots, InteractHandEvent args)
- {
- if (args.Handled)
- return;
- foreach (var slot in itemSlots.Slots.Values)
- {
- if (!slot.EjectOnInteract || slot.Item == null || !CanEject(uid, args.User, slot, popup: args.User))
- continue;
- args.Handled = true;
- TryEjectToHands(uid, slot, args.User, true);
- break;
- }
- }
- /// <summary>
- /// Attempt to eject an item from the first valid item slot.
- /// </summary>
- private void OnUseInHand(EntityUid uid, ItemSlotsComponent itemSlots, UseInHandEvent args)
- {
- if (args.Handled)
- return;
- foreach (var slot in itemSlots.Slots.Values)
- {
- if (!slot.EjectOnUse || slot.Item == null || !CanEject(uid, args.User, slot, popup: args.User))
- continue;
- args.Handled = true;
- TryEjectToHands(uid, slot, args.User, true);
- break;
- }
- }
- /// <summary>
- /// Tries to insert a held item in any fitting item slot. If a valid slot already contains an item, it will
- /// swap it out and place the old one in the user's hand.
- /// </summary>
- /// <remarks>
- /// This only handles the event if the user has an applicable entity that can be inserted. This allows for
- /// other interactions to still happen (e.g., open UI, or toggle-open), despite the user holding an item.
- /// Maybe this is undesirable.
- /// </remarks>
- private void OnInteractUsing(EntityUid uid, ItemSlotsComponent itemSlots, InteractUsingEvent args)
- {
- if (args.Handled)
- return;
- if (!EntityManager.TryGetComponent(args.User, out HandsComponent? hands))
- return;
- if (itemSlots.Slots.Count == 0)
- return;
- // If any slot can be inserted into don't show popup.
- // If any whitelist passes, but slot is locked, then show locked.
- // If whitelist fails all, show whitelist fail.
- // valid, insertable slots (if any)
- var slots = new List<ItemSlot>();
- string? whitelistFailPopup = null;
- string? lockedFailPopup = null;
- foreach (var slot in itemSlots.Slots.Values)
- {
- if (!slot.InsertOnInteract)
- continue;
- if (CanInsert(uid, args.Used, args.User, slot, slot.Swap))
- {
- slots.Add(slot);
- }
- else
- {
- var allowed = CanInsertWhitelist(args.Used, slot);
- if (lockedFailPopup == null && slot.LockedFailPopup != null && allowed && slot.Locked)
- lockedFailPopup = slot.LockedFailPopup;
- if (whitelistFailPopup == null && slot.WhitelistFailPopup != null)
- whitelistFailPopup = slot.WhitelistFailPopup;
- }
- }
- if (slots.Count == 0)
- {
- // it's a bit weird that the popupMessage is stored with the item slots themselves, but in practice
- // the popup messages will just all be the same, so it's probably fine.
- //
- // doing a check to make sure that they're all the same or something is probably frivolous
- if (lockedFailPopup != null)
- _popupSystem.PopupClient(Loc.GetString(lockedFailPopup), uid, args.User);
- else if (whitelistFailPopup != null)
- _popupSystem.PopupClient(Loc.GetString(whitelistFailPopup), uid, args.User);
- return;
- }
- // Drop the held item onto the floor. Return if the user cannot drop.
- if (!_handsSystem.TryDrop(args.User, args.Used, handsComp: hands))
- return;
- slots.Sort(SortEmpty);
- foreach (var slot in slots)
- {
- if (slot.Item != null)
- _handsSystem.TryPickupAnyHand(args.User, slot.Item.Value, handsComp: hands);
- Insert(uid, slot, args.Used, args.User, excludeUserAudio: true);
- if (slot.InsertSuccessPopup.HasValue)
- _popupSystem.PopupClient(Loc.GetString(slot.InsertSuccessPopup), uid, args.User);
- args.Handled = true;
- return;
- }
- }
- #endregion
- #region Insert
- /// <summary>
- /// Insert an item into a slot. This does not perform checks, so make sure to also use <see
- /// cref="CanInsert"/> or just use <see cref="TryInsert"/> instead.
- /// </summary>
- /// <param name="excludeUserAudio">If true, will exclude the user when playing sound. Does nothing client-side.
- /// Useful for predicted interactions</param>
- private void Insert(EntityUid uid,
- ItemSlot slot,
- EntityUid item,
- EntityUid? user,
- bool excludeUserAudio = false)
- {
- bool? inserted = slot.ContainerSlot != null ? _containers.Insert(item, slot.ContainerSlot) : null;
- // ContainerSlot automatically raises a directed EntInsertedIntoContainerMessage
- // Logging
- if (inserted != null && inserted.Value && user != null)
- _adminLogger.Add(LogType.Action,
- LogImpact.Low,
- $"{ToPrettyString(user.Value)} inserted {ToPrettyString(item)} into {slot.ContainerSlot?.ID + " slot of "}{ToPrettyString(uid)}");
- _audioSystem.PlayPredicted(slot.InsertSound, uid, excludeUserAudio ? user : null);
- }
- /// <summary>
- /// Check whether a given item can be inserted into a slot. Unless otherwise specified, this will return
- /// false if the slot is already filled.
- /// </summary>
- public bool CanInsert(EntityUid uid,
- EntityUid usedUid,
- EntityUid? user,
- ItemSlot slot,
- bool swap = false)
- {
- if (slot.ContainerSlot == null)
- return false;
- if (slot.HasItem && (!swap || swap && !CanEject(uid, user, slot)))
- return false;
- if (!CanInsertWhitelist(usedUid, slot))
- return false;
- if (slot.Locked)
- return false;
- var ev = new ItemSlotInsertAttemptEvent(uid, usedUid, user, slot);
- RaiseLocalEvent(uid, ref ev);
- RaiseLocalEvent(usedUid, ref ev);
- if (ev.Cancelled)
- {
- return false;
- }
- return _containers.CanInsert(usedUid, slot.ContainerSlot, assumeEmpty: swap);
- }
- private bool CanInsertWhitelist(EntityUid usedUid, ItemSlot slot)
- {
- if (_whitelistSystem.IsWhitelistFail(slot.Whitelist, usedUid)
- || _whitelistSystem.IsBlacklistPass(slot.Blacklist, usedUid))
- return false;
- return true;
- }
- /// <summary>
- /// Tries to insert item into a specific slot.
- /// </summary>
- /// <returns>False if failed to insert item</returns>
- public bool TryInsert(EntityUid uid,
- string id,
- EntityUid item,
- EntityUid? user,
- ItemSlotsComponent? itemSlots = null,
- bool excludeUserAudio = false)
- {
- if (!Resolve(uid, ref itemSlots))
- return false;
- if (!itemSlots.Slots.TryGetValue(id, out var slot))
- return false;
- return TryInsert(uid, slot, item, user, excludeUserAudio: excludeUserAudio);
- }
- /// <summary>
- /// Tries to insert item into a specific slot.
- /// </summary>
- /// <returns>False if failed to insert item</returns>
- public bool TryInsert(EntityUid uid,
- ItemSlot slot,
- EntityUid item,
- EntityUid? user,
- bool excludeUserAudio = false)
- {
- if (!CanInsert(uid, item, user, slot))
- return false;
- Insert(uid, slot, item, user, excludeUserAudio: excludeUserAudio);
- return true;
- }
- /// <summary>
- /// Tries to insert item into a specific slot from an entity's hand.
- /// Does not check action blockers.
- /// </summary>
- /// <returns>False if failed to insert item</returns>
- public bool TryInsertFromHand(EntityUid uid,
- ItemSlot slot,
- EntityUid user,
- HandsComponent? hands = null,
- bool excludeUserAudio = false)
- {
- if (!Resolve(user, ref hands, false))
- return false;
- if (hands.ActiveHand?.HeldEntity is not { } held)
- return false;
- if (!CanInsert(uid, held, user, slot))
- return false;
- // hands.Drop(item) checks CanDrop action blocker
- if (!_handsSystem.TryDrop(user, hands.ActiveHand))
- return false;
- Insert(uid, slot, held, user, excludeUserAudio: excludeUserAudio);
- return true;
- }
- /// <summary>
- /// Tries to insert an item into any empty slot.
- /// </summary>
- /// <param name="ent">The entity that has the item slots.</param>
- /// <param name="item">The item to be inserted.</param>
- /// <param name="user">The entity performing the interaction.</param>
- /// <param name="excludeUserAudio">
- /// If true, will exclude the user when playing sound. Does nothing client-side.
- /// Useful for predicted interactions
- /// </param>
- /// <returns>False if failed to insert item</returns>
- public bool TryInsertEmpty(Entity<ItemSlotsComponent?> ent,
- EntityUid item,
- EntityUid? user,
- bool excludeUserAudio = false)
- {
- if (!Resolve(ent, ref ent.Comp, false))
- return false;
- TryComp(user, out HandsComponent? handsComp);
- if (!TryGetAvailableSlot(ent,
- item,
- user == null ? null : (user.Value, handsComp),
- out var itemSlot,
- emptyOnly: true))
- return false;
- if (user != null && !_handsSystem.TryDrop(user.Value, item, handsComp: handsComp))
- return false;
- Insert(ent, itemSlot, item, user, excludeUserAudio: excludeUserAudio);
- return true;
- }
- /// <summary>
- /// Tries to get any slot that the <paramref name="item"/> can be inserted into.
- /// </summary>
- /// <param name="ent">Entity that <paramref name="item"/> is being inserted into.</param>
- /// <param name="item">Entity being inserted into <paramref name="ent"/>.</param>
- /// <param name="userEnt">Entity inserting <paramref name="item"/> into <paramref name="ent"/>.</param>
- /// <param name="itemSlot">The ItemSlot on <paramref name="ent"/> to insert <paramref name="item"/> into.</param>
- /// <param name="emptyOnly"> True only returns slots that are empty.
- /// False returns any slot that is able to receive <paramref name="item"/>.</param>
- /// <returns>True when a slot is found. Otherwise, false.</returns>
- public bool TryGetAvailableSlot(Entity<ItemSlotsComponent?> ent,
- EntityUid item,
- Entity<HandsComponent?>? userEnt,
- [NotNullWhen(true)] out ItemSlot? itemSlot,
- bool emptyOnly = false)
- {
- itemSlot = null;
- if (userEnt is { } user
- && Resolve(user, ref user.Comp)
- && _handsSystem.IsHolding(user, item))
- {
- if (!_handsSystem.CanDrop(user, item, user.Comp))
- return false;
- }
- if (!Resolve(ent, ref ent.Comp, false))
- return false;
- var slots = new List<ItemSlot>();
- foreach (var slot in ent.Comp.Slots.Values)
- {
- if (emptyOnly && slot.ContainerSlot?.ContainedEntity != null)
- continue;
- if (CanInsert(ent, item, userEnt, slot))
- slots.Add(slot);
- }
- if (slots.Count == 0)
- return false;
- slots.Sort(SortEmpty);
- itemSlot = slots[0];
- return true;
- }
- private static int SortEmpty(ItemSlot a, ItemSlot b)
- {
- var aEnt = a.ContainerSlot?.ContainedEntity;
- var bEnt = b.ContainerSlot?.ContainedEntity;
- if (aEnt == null && bEnt == null)
- return a.Priority.CompareTo(b.Priority);
- if (aEnt == null)
- return -1;
- return 1;
- }
- #endregion
- #region Eject
- /// <summary>
- /// Check whether an ejection from a given slot may happen.
- /// </summary>
- /// <remarks>
- /// If a popup entity is given, this will generate a popup message if any are configured on the the item slot.
- /// </remarks>
- public bool CanEject(EntityUid uid, EntityUid? user, ItemSlot slot, EntityUid? popup = null)
- {
- if (slot.Locked)
- {
- if (popup.HasValue && slot.LockedFailPopup.HasValue)
- _popupSystem.PopupClient(Loc.GetString(slot.LockedFailPopup), uid, popup.Value);
- return false;
- }
- if (slot.ContainerSlot?.ContainedEntity is not { } item)
- return false;
- var ev = new ItemSlotEjectAttemptEvent(uid, item, user, slot);
- RaiseLocalEvent(uid, ref ev);
- RaiseLocalEvent(item, ref ev);
- if (ev.Cancelled)
- return false;
- return _containers.CanRemove(item, slot.ContainerSlot);
- }
- /// <summary>
- /// Eject an item from a slot. This does not perform checks (e.g., is the slot locked?), so you should
- /// probably just use <see cref="TryEject"/> instead.
- /// </summary>
- /// <param name="excludeUserAudio">If true, will exclude the user when playing sound. Does nothing client-side.
- /// Useful for predicted interactions</param>
- private void Eject(EntityUid uid, ItemSlot slot, EntityUid item, EntityUid? user, bool excludeUserAudio = false)
- {
- bool? ejected = slot.ContainerSlot != null ? _containers.Remove(item, slot.ContainerSlot) : null;
- // ContainerSlot automatically raises a directed EntRemovedFromContainerMessage
- // Logging
- if (ejected != null && ejected.Value && user != null)
- _adminLogger.Add(LogType.Action,
- LogImpact.Low,
- $"{ToPrettyString(user.Value)} ejected {ToPrettyString(item)} from {slot.ContainerSlot?.ID + " slot of "}{ToPrettyString(uid)}");
- _audioSystem.PlayPredicted(slot.EjectSound, uid, excludeUserAudio ? user : null);
- }
- /// <summary>
- /// Try to eject an item from a slot.
- /// </summary>
- /// <returns>False if item slot is locked or has no item inserted</returns>
- public bool TryEject(EntityUid uid,
- ItemSlot slot,
- EntityUid? user,
- [NotNullWhen(true)] out EntityUid? item,
- bool excludeUserAudio = false)
- {
- item = null;
- // This handles logic with the slot itself
- if (!CanEject(uid, user, slot))
- return false;
- item = slot.Item;
- // This handles user logic
- if (user != null && item != null && !_actionBlockerSystem.CanPickup(user.Value, item.Value))
- return false;
- Eject(uid, slot, item!.Value, user, excludeUserAudio);
- return true;
- }
- /// <summary>
- /// Try to eject item from a slot.
- /// </summary>
- /// <returns>False if the id is not valid, the item slot is locked, or it has no item inserted</returns>
- public bool TryEject(EntityUid uid,
- string id,
- EntityUid? user,
- [NotNullWhen(true)] out EntityUid? item,
- ItemSlotsComponent? itemSlots = null,
- bool excludeUserAudio = false)
- {
- item = null;
- if (!Resolve(uid, ref itemSlots))
- return false;
- if (!itemSlots.Slots.TryGetValue(id, out var slot))
- return false;
- return TryEject(uid, slot, user, out item, excludeUserAudio);
- }
- /// <summary>
- /// Try to eject item from a slot directly into a user's hands. If they have no hands, the item will still
- /// be ejected onto the floor.
- /// </summary>
- /// <returns>
- /// False if the id is not valid, the item slot is locked, or it has no item inserted. True otherwise, even
- /// if the user has no hands.
- /// </returns>
- public bool TryEjectToHands(EntityUid uid, ItemSlot slot, EntityUid? user, bool excludeUserAudio = false)
- {
- if (!TryEject(uid, slot, user, out var item, excludeUserAudio))
- return false;
- if (user != null)
- _handsSystem.PickupOrDrop(user.Value, item.Value);
- return true;
- }
- #endregion
- #region Verbs
- private void AddAlternativeVerbs(EntityUid uid,
- ItemSlotsComponent itemSlots,
- GetVerbsEvent<AlternativeVerb> args)
- {
- if (args.Hands == null || !args.CanAccess || !args.CanInteract)
- {
- return;
- }
- // Add the insert-item verbs
- if (args.Using != null && _actionBlockerSystem.CanDrop(args.User))
- {
- var canInsertAny = false;
- foreach (var slot in itemSlots.Slots.Values)
- {
- // Disable slot insert if InsertOnInteract is true
- if (slot.InsertOnInteract || !CanInsert(uid, args.Using.Value, args.User, slot))
- continue;
- var verbSubject = slot.Name != string.Empty
- ? Loc.GetString(slot.Name)
- : Name(args.Using.Value);
- AlternativeVerb verb = new()
- {
- IconEntity = GetNetEntity(args.Using),
- Act = () => Insert(uid, slot, args.Using.Value, args.User, excludeUserAudio: true)
- };
- if (slot.InsertVerbText != null)
- {
- verb.Text = Loc.GetString(slot.InsertVerbText);
- verb.Icon = new SpriteSpecifier.Texture(
- new("/Textures/Interface/VerbIcons/insert.svg.192dpi.png"));
- }
- else if (slot.EjectOnInteract)
- {
- // Inserting/ejecting is a primary interaction for this entity. Instead of using the insert
- // category, we will use a single "Place <item>" verb.
- verb.Text = Loc.GetString("place-item-verb-text", ("subject", verbSubject));
- verb.Icon = new SpriteSpecifier.Texture(
- new("/Textures/Interface/VerbIcons/drop.svg.192dpi.png"));
- }
- else
- {
- verb.Category = VerbCategory.Insert;
- verb.Text = verbSubject;
- }
- verb.Priority = slot.Priority;
- args.Verbs.Add(verb);
- canInsertAny = true;
- }
- // If can insert then insert. Don't run eject verbs.
- if (canInsertAny)
- return;
- }
- // Add the eject-item verbs
- foreach (var slot in itemSlots.Slots.Values)
- {
- if (slot.EjectOnInteract || slot.DisableEject)
- // For this item slot, ejecting/inserting is a primary interaction. Instead of an eject category
- // alt-click verb, there will be a "Take item" primary interaction verb.
- continue;
- if (!CanEject(uid, args.User, slot))
- continue;
- if (!_actionBlockerSystem.CanPickup(args.User, slot.Item!.Value))
- continue;
- var verbSubject = slot.Name != string.Empty
- ? Loc.GetString(slot.Name)
- : EntityManager.GetComponent<MetaDataComponent>(slot.Item.Value).EntityName ?? string.Empty;
- AlternativeVerb verb = new()
- {
- IconEntity = GetNetEntity(slot.Item),
- Act = () => TryEjectToHands(uid, slot, args.User, excludeUserAudio: true)
- };
- if (slot.EjectVerbText == null)
- {
- verb.Text = verbSubject;
- verb.Category = VerbCategory.Eject;
- }
- else
- {
- verb.Text = Loc.GetString(slot.EjectVerbText);
- }
- verb.Priority = slot.Priority;
- args.Verbs.Add(verb);
- }
- }
- private void AddInteractionVerbsVerbs(EntityUid uid,
- ItemSlotsComponent itemSlots,
- GetVerbsEvent<InteractionVerb> args)
- {
- if (args.Hands == null || !args.CanAccess || !args.CanInteract)
- return;
- // If there are any slots that eject on left-click, add a "Take <item>" verb.
- foreach (var slot in itemSlots.Slots.Values)
- {
- if (!slot.EjectOnInteract || !CanEject(uid, args.User, slot))
- continue;
- if (!_actionBlockerSystem.CanPickup(args.User, slot.Item!.Value))
- continue;
- var verbSubject = slot.Name != string.Empty
- ? Loc.GetString(slot.Name)
- : Name(slot.Item!.Value);
- InteractionVerb takeVerb = new()
- {
- IconEntity = GetNetEntity(slot.Item),
- Act = () => TryEjectToHands(uid, slot, args.User, excludeUserAudio: true)
- };
- if (slot.EjectVerbText == null)
- takeVerb.Text = Loc.GetString("take-item-verb-text", ("subject", verbSubject));
- else
- takeVerb.Text = Loc.GetString(slot.EjectVerbText);
- takeVerb.Priority = slot.Priority;
- args.Verbs.Add(takeVerb);
- }
- // Next, add the insert-item verbs
- if (args.Using == null || !_actionBlockerSystem.CanDrop(args.User))
- return;
- foreach (var slot in itemSlots.Slots.Values)
- {
- if (!slot.InsertOnInteract || !CanInsert(uid, args.Using.Value, args.User, slot))
- continue;
- var verbSubject = slot.Name != string.Empty
- ? Loc.GetString(slot.Name)
- : Name(args.Using.Value);
- InteractionVerb insertVerb = new()
- {
- IconEntity = GetNetEntity(args.Using),
- Act = () => Insert(uid, slot, args.Using.Value, args.User, excludeUserAudio: true)
- };
- if (slot.InsertVerbText != null)
- {
- insertVerb.Text = Loc.GetString(slot.InsertVerbText);
- insertVerb.Icon =
- new SpriteSpecifier.Texture(
- new ResPath("/Textures/Interface/VerbIcons/insert.svg.192dpi.png"));
- }
- else if (slot.EjectOnInteract)
- {
- // Inserting/ejecting is a primary interaction for this entity. Instead of using the insert
- // category, we will use a single "Place <item>" verb.
- insertVerb.Text = Loc.GetString("place-item-verb-text", ("subject", verbSubject));
- insertVerb.Icon =
- new SpriteSpecifier.Texture(
- new ResPath("/Textures/Interface/VerbIcons/drop.svg.192dpi.png"));
- }
- else
- {
- insertVerb.Category = VerbCategory.Insert;
- insertVerb.Text = verbSubject;
- }
- insertVerb.Priority = slot.Priority;
- args.Verbs.Add(insertVerb);
- }
- }
- #endregion
- #region BUIs
- private void HandleButtonPressed(EntityUid uid, ItemSlotsComponent component, ItemSlotButtonPressedEvent args)
- {
- if (!component.Slots.TryGetValue(args.SlotId, out var slot))
- return;
- if (args.TryEject && slot.HasItem)
- TryEjectToHands(uid, slot, args.Actor, true);
- else if (args.TryInsert && !slot.HasItem)
- TryInsertFromHand(uid, slot, args.Actor);
- }
- #endregion
- /// <summary>
- /// Eject items from (some) slots when the entity is destroyed.
- /// </summary>
- private void OnBreak(EntityUid uid, ItemSlotsComponent component, EntityEventArgs args)
- {
- foreach (var slot in component.Slots.Values)
- {
- if (slot.EjectOnBreak && slot.HasItem)
- {
- SetLock(uid, slot, false, component);
- TryEject(uid, slot, null, out var _);
- }
- }
- }
- /// <summary>
- /// Get the contents of some item slot.
- /// </summary>
- /// <returns>The item in the slot, or null if the slot is empty or the entity doesn't have an <see cref="ItemSlotsComponent"/>.</returns>
- public EntityUid? GetItemOrNull(EntityUid uid, string id, ItemSlotsComponent? itemSlots = null)
- {
- if (!Resolve(uid, ref itemSlots, logMissing: false))
- return null;
- return itemSlots.Slots.GetValueOrDefault(id)?.Item;
- }
- /// <summary>
- /// Lock an item slot. This stops items from being inserted into or ejected from this slot.
- /// </summary>
- public void SetLock(EntityUid uid, string id, bool locked, ItemSlotsComponent? itemSlots = null)
- {
- if (!Resolve(uid, ref itemSlots))
- return;
- if (!itemSlots.Slots.TryGetValue(id, out var slot))
- return;
- SetLock(uid, slot, locked, itemSlots);
- }
- /// <summary>
- /// Lock an item slot. This stops items from being inserted into or ejected from this slot.
- /// </summary>
- public void SetLock(EntityUid uid, ItemSlot slot, bool locked, ItemSlotsComponent? itemSlots = null)
- {
- if (!Resolve(uid, ref itemSlots))
- return;
- slot.Locked = locked;
- Dirty(uid, itemSlots);
- }
- /// <summary>
- /// Update the locked state of the managed item slots.
- /// </summary>
- /// <remarks>
- /// Note that the slot's ContainerSlot performs its own networking, so we don't need to send information
- /// about the contained entity.
- /// </remarks>
- private void HandleItemSlotsState(EntityUid uid, ItemSlotsComponent component, ref ComponentHandleState args)
- {
- if (args.Current is not ItemSlotsComponentState state)
- return;
- foreach (var (key, slot) in component.Slots)
- {
- if (!state.Slots.ContainsKey(key))
- RemoveItemSlot(uid, slot, component);
- }
- foreach (var (serverKey, serverSlot) in state.Slots)
- {
- if (component.Slots.TryGetValue(serverKey, out var itemSlot))
- {
- itemSlot.CopyFrom(serverSlot);
- itemSlot.ContainerSlot = _containers.EnsureContainer<ContainerSlot>(uid, serverKey);
- }
- else
- {
- var slot = new ItemSlot(serverSlot);
- slot.Local = false;
- AddItemSlot(uid, serverKey, slot);
- }
- }
- }
- private void GetItemSlotsState(EntityUid uid, ItemSlotsComponent component, ref ComponentGetState args)
- {
- args.State = new ItemSlotsComponentState(component.Slots);
- }
- }
- }
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