SharedCombatModeSystem.cs 3.8 KB

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  1. using Content.Shared.Actions;
  2. using Content.Shared.Mind;
  3. using Content.Shared.MouseRotator;
  4. using Content.Shared.Movement.Components;
  5. using Content.Shared.Popups;
  6. using Robust.Shared.Network;
  7. using Robust.Shared.Timing;
  8. namespace Content.Shared.CombatMode;
  9. public abstract class SharedCombatModeSystem : EntitySystem
  10. {
  11. [Dependency] protected readonly IGameTiming Timing = default!;
  12. [Dependency] private readonly INetManager _netMan = default!;
  13. [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
  14. [Dependency] private readonly SharedPopupSystem _popup = default!;
  15. [Dependency] private readonly SharedMindSystem _mind = default!;
  16. public override void Initialize()
  17. {
  18. base.Initialize();
  19. SubscribeLocalEvent<CombatModeComponent, MapInitEvent>(OnMapInit);
  20. SubscribeLocalEvent<CombatModeComponent, ComponentShutdown>(OnShutdown);
  21. SubscribeLocalEvent<CombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
  22. }
  23. private void OnMapInit(EntityUid uid, CombatModeComponent component, MapInitEvent args)
  24. {
  25. _actionsSystem.AddAction(uid, ref component.CombatToggleActionEntity, component.CombatToggleAction);
  26. Dirty(uid, component);
  27. }
  28. private void OnShutdown(EntityUid uid, CombatModeComponent component, ComponentShutdown args)
  29. {
  30. _actionsSystem.RemoveAction(uid, component.CombatToggleActionEntity);
  31. SetMouseRotatorComponents(uid, false);
  32. }
  33. private void OnActionPerform(EntityUid uid, CombatModeComponent component, ToggleCombatActionEvent args)
  34. {
  35. if (args.Handled)
  36. return;
  37. args.Handled = true;
  38. SetInCombatMode(uid, !component.IsInCombatMode, component);
  39. // TODO better handling of predicted pop-ups.
  40. // This probably breaks if the client has prediction disabled.
  41. if (!_netMan.IsClient || !Timing.IsFirstTimePredicted)
  42. return;
  43. var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled";
  44. _popup.PopupEntity(Loc.GetString(msg), args.Performer, args.Performer);
  45. }
  46. public void SetCanDisarm(EntityUid entity, bool canDisarm, CombatModeComponent? component = null)
  47. {
  48. if (!Resolve(entity, ref component))
  49. return;
  50. component.CanDisarm = canDisarm;
  51. }
  52. public bool IsInCombatMode(EntityUid? entity, CombatModeComponent? component = null)
  53. {
  54. return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
  55. }
  56. public virtual void SetInCombatMode(EntityUid entity, bool value, CombatModeComponent? component = null)
  57. {
  58. if (!Resolve(entity, ref component))
  59. return;
  60. if (component.IsInCombatMode == value)
  61. return;
  62. component.IsInCombatMode = value;
  63. Dirty(entity, component);
  64. if (component.CombatToggleActionEntity != null)
  65. _actionsSystem.SetToggled(component.CombatToggleActionEntity, component.IsInCombatMode);
  66. // Change mouse rotator comps if flag is set
  67. if (!component.ToggleMouseRotator || IsNpc(entity) && !_mind.TryGetMind(entity, out _, out _))
  68. return;
  69. SetMouseRotatorComponents(entity, value);
  70. }
  71. private void SetMouseRotatorComponents(EntityUid uid, bool value)
  72. {
  73. if (value)
  74. {
  75. EnsureComp<MouseRotatorComponent>(uid);
  76. EnsureComp<NoRotateOnMoveComponent>(uid);
  77. }
  78. else
  79. {
  80. RemComp<MouseRotatorComponent>(uid);
  81. RemComp<NoRotateOnMoveComponent>(uid);
  82. }
  83. }
  84. // todo: When we stop making fucking garbage abstract shared components, remove this shit too.
  85. protected abstract bool IsNpc(EntityUid uid);
  86. }
  87. public sealed partial class ToggleCombatActionEvent : InstantActionEvent
  88. {
  89. }