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- using Robust.Shared.GameStates;
- namespace Content.Shared.CombatMode.Pacification;
- /// <summary>
- /// This is used for marking entities which could cause serious harm if attacked and should not be able to be harmed by
- /// pacifists.
- /// TODO ideally destructible is shared + converted to components so we can just check for a harmful damage trigger instead of this.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class PacifismDangerousAttackComponent : Component
- {
- }
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