PacifismDangerousAttackComponent.cs 501 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.CombatMode.Pacification;
  3. /// <summary>
  4. /// This is used for marking entities which could cause serious harm if attacked and should not be able to be harmed by
  5. /// pacifists.
  6. /// TODO ideally destructible is shared + converted to components so we can just check for a harmful damage trigger instead of this.
  7. /// </summary>
  8. [RegisterComponent, NetworkedComponent]
  9. public sealed partial class PacifismDangerousAttackComponent : Component
  10. {
  11. }