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- using Content.Shared.Clothing.Components;
- using Content.Shared.Damage;
- using Content.Shared.Examine;
- using Content.Shared.Inventory;
- using Content.Shared.Movement.Systems;
- using Robust.Shared.Random;
- using Robust.Shared.Timing;
- namespace Content.Shared.Clothing;
- /// <summary>
- /// This handles <see cref="CursedMaskComponent"/>
- /// </summary>
- public abstract class SharedCursedMaskSystem : EntitySystem
- {
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
- /// <inheritdoc/>
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<CursedMaskComponent, ClothingGotEquippedEvent>(OnClothingEquip);
- SubscribeLocalEvent<CursedMaskComponent, ClothingGotUnequippedEvent>(OnClothingUnequip);
- SubscribeLocalEvent<CursedMaskComponent, ExaminedEvent>(OnExamine);
- SubscribeLocalEvent<CursedMaskComponent, InventoryRelayedEvent<RefreshMovementSpeedModifiersEvent>>(OnMovementSpeedModifier);
- SubscribeLocalEvent<CursedMaskComponent, InventoryRelayedEvent<DamageModifyEvent>>(OnModifyDamage);
- }
- private void OnClothingEquip(Entity<CursedMaskComponent> ent, ref ClothingGotEquippedEvent args)
- {
- RandomizeCursedMask(ent, args.Wearer);
- TryTakeover(ent, args.Wearer);
- }
- protected virtual void OnClothingUnequip(Entity<CursedMaskComponent> ent, ref ClothingGotUnequippedEvent args)
- {
- RandomizeCursedMask(ent, args.Wearer);
- }
- private void OnExamine(Entity<CursedMaskComponent> ent, ref ExaminedEvent args)
- {
- args.PushMarkup(Loc.GetString($"cursed-mask-examine-{ent.Comp.CurrentState.ToString()}"));
- }
- private void OnMovementSpeedModifier(Entity<CursedMaskComponent> ent, ref InventoryRelayedEvent<RefreshMovementSpeedModifiersEvent> args)
- {
- if (ent.Comp.CurrentState == CursedMaskExpression.Joy)
- args.Args.ModifySpeed(ent.Comp.JoySpeedModifier);
- }
- private void OnModifyDamage(Entity<CursedMaskComponent> ent, ref InventoryRelayedEvent<DamageModifyEvent> args)
- {
- if (ent.Comp.CurrentState == CursedMaskExpression.Despair)
- args.Args.Damage = DamageSpecifier.ApplyModifierSet(args.Args.Damage, ent.Comp.DespairDamageModifier);
- }
- protected void RandomizeCursedMask(Entity<CursedMaskComponent> ent, EntityUid wearer)
- {
- var random = new System.Random((int) _timing.CurTick.Value);
- ent.Comp.CurrentState = random.Pick(Enum.GetValues<CursedMaskExpression>());
- _appearance.SetData(ent, CursedMaskVisuals.State, ent.Comp.CurrentState);
- _movementSpeedModifier.RefreshMovementSpeedModifiers(wearer);
- }
- protected virtual void TryTakeover(Entity<CursedMaskComponent> ent, EntityUid wearer)
- {
- }
- }
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