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- using Content.Shared.Actions;
- using Content.Shared.Clothing.Components;
- using Content.Shared.DoAfter;
- using Content.Shared.IdentityManagement;
- using Content.Shared.Interaction;
- using Content.Shared.Inventory;
- using Content.Shared.Inventory.Events;
- using Content.Shared.Popups;
- using Content.Shared.Strip;
- using Content.Shared.Verbs;
- using Robust.Shared.Containers;
- using Robust.Shared.Network;
- using Robust.Shared.Serialization;
- using Robust.Shared.Timing;
- using Robust.Shared.Utility;
- namespace Content.Shared.Clothing.EntitySystems;
- public sealed class ToggleableClothingSystem : EntitySystem
- {
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly INetManager _netMan = default!;
- [Dependency] private readonly SharedContainerSystem _containerSystem = default!;
- [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
- [Dependency] private readonly ActionContainerSystem _actionContainer = default!;
- [Dependency] private readonly InventorySystem _inventorySystem = default!;
- [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
- [Dependency] private readonly SharedStrippableSystem _strippable = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<ToggleableClothingComponent, ComponentInit>(OnInit);
- SubscribeLocalEvent<ToggleableClothingComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<ToggleableClothingComponent, ToggleClothingEvent>(OnToggleClothing);
- SubscribeLocalEvent<ToggleableClothingComponent, GetItemActionsEvent>(OnGetActions);
- SubscribeLocalEvent<ToggleableClothingComponent, ComponentRemove>(OnRemoveToggleable);
- SubscribeLocalEvent<ToggleableClothingComponent, GotUnequippedEvent>(OnToggleableUnequip);
- SubscribeLocalEvent<AttachedClothingComponent, InteractHandEvent>(OnInteractHand);
- SubscribeLocalEvent<AttachedClothingComponent, GotUnequippedEvent>(OnAttachedUnequip);
- SubscribeLocalEvent<AttachedClothingComponent, ComponentRemove>(OnRemoveAttached);
- SubscribeLocalEvent<AttachedClothingComponent, BeingUnequippedAttemptEvent>(OnAttachedUnequipAttempt);
- SubscribeLocalEvent<ToggleableClothingComponent, InventoryRelayedEvent<GetVerbsEvent<EquipmentVerb>>>(GetRelayedVerbs);
- SubscribeLocalEvent<ToggleableClothingComponent, GetVerbsEvent<EquipmentVerb>>(OnGetVerbs);
- SubscribeLocalEvent<AttachedClothingComponent, GetVerbsEvent<EquipmentVerb>>(OnGetAttachedStripVerbsEvent);
- SubscribeLocalEvent<ToggleableClothingComponent, ToggleClothingDoAfterEvent>(OnDoAfterComplete);
- }
- private void GetRelayedVerbs(EntityUid uid, ToggleableClothingComponent component, InventoryRelayedEvent<GetVerbsEvent<EquipmentVerb>> args)
- {
- OnGetVerbs(uid, component, args.Args);
- }
- private void OnGetVerbs(EntityUid uid, ToggleableClothingComponent component, GetVerbsEvent<EquipmentVerb> args)
- {
- if (!args.CanAccess || !args.CanInteract || args.Hands == null || component.ClothingUid == null || component.Container == null)
- return;
- var text = component.VerbText ?? (component.ActionEntity == null ? null : Name(component.ActionEntity.Value));
- if (text == null)
- return;
- if (!_inventorySystem.InSlotWithFlags(uid, component.RequiredFlags))
- return;
- var wearer = Transform(uid).ParentUid;
- if (args.User != wearer && component.StripDelay == null)
- return;
- var verb = new EquipmentVerb()
- {
- Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/outfit.svg.192dpi.png")),
- Text = Loc.GetString(text),
- };
- if (args.User == wearer)
- {
- verb.EventTarget = uid;
- verb.ExecutionEventArgs = new ToggleClothingEvent() { Performer = args.User };
- }
- else
- {
- verb.Act = () => StartDoAfter(args.User, uid, Transform(uid).ParentUid, component);
- }
- args.Verbs.Add(verb);
- }
- private void StartDoAfter(EntityUid user, EntityUid item, EntityUid wearer, ToggleableClothingComponent component)
- {
- if (component.StripDelay == null)
- return;
- var (time, stealth) = _strippable.GetStripTimeModifiers(user, wearer, item, component.StripDelay.Value);
- var args = new DoAfterArgs(EntityManager, user, time, new ToggleClothingDoAfterEvent(), item, wearer, item)
- {
- BreakOnDamage = true,
- BreakOnMove = true,
- // This should just re-use the BUI range checks & cancel the do after if the BUI closes. But that is all
- // server-side at the moment.
- // TODO BUI REFACTOR.
- DistanceThreshold = 2,
- };
- if (!_doAfter.TryStartDoAfter(args))
- return;
- if (!stealth)
- {
- var popup = Loc.GetString("strippable-component-alert-owner-interact", ("user", Identity.Entity(user, EntityManager)), ("item", item));
- _popupSystem.PopupEntity(popup, wearer, wearer, PopupType.Large);
- }
- }
- private void OnGetAttachedStripVerbsEvent(EntityUid uid, AttachedClothingComponent component, GetVerbsEvent<EquipmentVerb> args)
- {
- // redirect to the attached entity.
- OnGetVerbs(component.AttachedUid, Comp<ToggleableClothingComponent>(component.AttachedUid), args);
- }
- private void OnDoAfterComplete(EntityUid uid, ToggleableClothingComponent component, ToggleClothingDoAfterEvent args)
- {
- if (args.Cancelled)
- return;
- ToggleClothing(args.User, uid, component);
- }
- private void OnInteractHand(EntityUid uid, AttachedClothingComponent component, InteractHandEvent args)
- {
- if (args.Handled)
- return;
- if (!TryComp(component.AttachedUid, out ToggleableClothingComponent? toggleCom)
- || toggleCom.Container == null)
- return;
- if (!_inventorySystem.TryUnequip(Transform(uid).ParentUid, toggleCom.Slot, force: true))
- return;
- _containerSystem.Insert(uid, toggleCom.Container);
- args.Handled = true;
- }
- /// <summary>
- /// Called when the suit is unequipped, to ensure that the helmet also gets unequipped.
- /// </summary>
- private void OnToggleableUnequip(EntityUid uid, ToggleableClothingComponent component, GotUnequippedEvent args)
- {
- // If it's a part of PVS departure then don't handle it.
- if (_timing.ApplyingState)
- return;
- // If the attached clothing is not currently in the container, this just assumes that it is currently equipped.
- // This should maybe double check that the entity currently in the slot is actually the attached clothing, but
- // if its not, then something else has gone wrong already...
- if (component.Container != null && component.Container.ContainedEntity == null && component.ClothingUid != null)
- _inventorySystem.TryUnequip(args.Equipee, component.Slot, force: true);
- }
- private void OnRemoveToggleable(EntityUid uid, ToggleableClothingComponent component, ComponentRemove args)
- {
- // If the parent/owner component of the attached clothing is being removed (entity getting deleted?) we will
- // delete the attached entity. We do this regardless of whether or not the attached entity is currently
- // "outside" of the container or not. This means that if a hardsuit takes too much damage, the helmet will also
- // automatically be deleted.
- _actionsSystem.RemoveAction(component.ActionEntity);
- if (component.ClothingUid != null && !_netMan.IsClient)
- QueueDel(component.ClothingUid.Value);
- }
- private void OnAttachedUnequipAttempt(EntityUid uid, AttachedClothingComponent component, BeingUnequippedAttemptEvent args)
- {
- args.Cancel();
- }
- private void OnRemoveAttached(EntityUid uid, AttachedClothingComponent component, ComponentRemove args)
- {
- // if the attached component is being removed (maybe entity is being deleted?) we will just remove the
- // toggleable clothing component. This means if you had a hard-suit helmet that took too much damage, you would
- // still be left with a suit that was simply missing a helmet. There is currently no way to fix a partially
- // broken suit like this.
- if (!TryComp(component.AttachedUid, out ToggleableClothingComponent? toggleComp))
- return;
- if (toggleComp.LifeStage > ComponentLifeStage.Running)
- return;
- _actionsSystem.RemoveAction(toggleComp.ActionEntity);
- RemComp(component.AttachedUid, toggleComp);
- }
- /// <summary>
- /// Called if the helmet was unequipped, to ensure that it gets moved into the suit's container.
- /// </summary>
- private void OnAttachedUnequip(EntityUid uid, AttachedClothingComponent component, GotUnequippedEvent args)
- {
- // Let containers worry about it.
- if (_timing.ApplyingState)
- return;
- if (component.LifeStage > ComponentLifeStage.Running)
- return;
- if (!TryComp(component.AttachedUid, out ToggleableClothingComponent? toggleComp))
- return;
- if (toggleComp.LifeStage > ComponentLifeStage.Running)
- return;
- // As unequipped gets called in the middle of container removal, we cannot call a container-insert without causing issues.
- // So we delay it and process it during a system update:
- if (toggleComp.ClothingUid != null && toggleComp.Container != null)
- _containerSystem.Insert(toggleComp.ClothingUid.Value, toggleComp.Container);
- }
- /// <summary>
- /// Equip or unequip the toggleable clothing.
- /// </summary>
- private void OnToggleClothing(EntityUid uid, ToggleableClothingComponent component, ToggleClothingEvent args)
- {
- if (args.Handled)
- return;
- args.Handled = true;
- ToggleClothing(args.Performer, uid, component);
- }
- private void ToggleClothing(EntityUid user, EntityUid target, ToggleableClothingComponent component)
- {
- if (component.Container == null || component.ClothingUid == null)
- return;
- var parent = Transform(target).ParentUid;
- if (component.Container.ContainedEntity == null)
- _inventorySystem.TryUnequip(user, parent, component.Slot, force: true);
- else if (_inventorySystem.TryGetSlotEntity(parent, component.Slot, out var existing))
- {
- _popupSystem.PopupClient(Loc.GetString("toggleable-clothing-remove-first", ("entity", existing)),
- user, user);
- }
- else
- _inventorySystem.TryEquip(user, parent, component.ClothingUid.Value, component.Slot);
- }
- private void OnGetActions(EntityUid uid, ToggleableClothingComponent component, GetItemActionsEvent args)
- {
- if (component.ClothingUid != null
- && component.ActionEntity != null
- && (args.SlotFlags & component.RequiredFlags) == component.RequiredFlags)
- {
- args.AddAction(component.ActionEntity.Value);
- }
- }
- private void OnInit(EntityUid uid, ToggleableClothingComponent component, ComponentInit args)
- {
- component.Container = _containerSystem.EnsureContainer<ContainerSlot>(uid, component.ContainerId);
- }
- /// <summary>
- /// On map init, either spawn the appropriate entity into the suit slot, or if it already exists, perform some
- /// sanity checks. Also updates the action icon to show the toggled-entity.
- /// </summary>
- private void OnMapInit(EntityUid uid, ToggleableClothingComponent component, MapInitEvent args)
- {
- if (component.Container!.ContainedEntity is {} ent)
- {
- DebugTools.Assert(component.ClothingUid == ent, "Unexpected entity present inside of a toggleable clothing container.");
- return;
- }
- if (component.ClothingUid != null && component.ActionEntity != null)
- {
- DebugTools.Assert(Exists(component.ClothingUid), "Toggleable clothing is missing expected entity.");
- DebugTools.Assert(TryComp(component.ClothingUid, out AttachedClothingComponent? comp), "Toggleable clothing is missing an attached component");
- DebugTools.Assert(comp?.AttachedUid == uid, "Toggleable clothing uid mismatch");
- }
- else
- {
- var xform = Transform(uid);
- component.ClothingUid = Spawn(component.ClothingPrototype, xform.Coordinates);
- var attachedClothing = EnsureComp<AttachedClothingComponent>(component.ClothingUid.Value);
- attachedClothing.AttachedUid = uid;
- Dirty(component.ClothingUid.Value, attachedClothing);
- _containerSystem.Insert(component.ClothingUid.Value, component.Container, containerXform: xform);
- Dirty(uid, component);
- }
- if (_actionContainer.EnsureAction(uid, ref component.ActionEntity, out var action, component.Action))
- _actionsSystem.SetEntityIcon(component.ActionEntity.Value, component.ClothingUid, action);
- }
- }
- public sealed partial class ToggleClothingEvent : InstantActionEvent
- {
- }
- [Serializable, NetSerializable]
- public sealed partial class ToggleClothingDoAfterEvent : SimpleDoAfterEvent
- {
- }
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