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- using Content.Shared.Access.Components;
- using Content.Shared.Clothing.Components;
- using Content.Shared.Contraband;
- using Content.Shared.Inventory;
- using Content.Shared.Inventory.Events;
- using Content.Shared.Item;
- using Content.Shared.Tag;
- using Content.Shared.Verbs;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Utility;
- namespace Content.Shared.Clothing.EntitySystems;
- public abstract class SharedChameleonClothingSystem : EntitySystem
- {
- [Dependency] private readonly IComponentFactory _factory = default!;
- [Dependency] private readonly IPrototypeManager _proto = default!;
- [Dependency] private readonly ClothingSystem _clothingSystem = default!;
- [Dependency] private readonly ContrabandSystem _contraband = default!;
- [Dependency] private readonly MetaDataSystem _metaData = default!;
- [Dependency] private readonly SharedItemSystem _itemSystem = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly TagSystem _tag = default!;
- [Dependency] protected readonly SharedUserInterfaceSystem UI = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<ChameleonClothingComponent, GotEquippedEvent>(OnGotEquipped);
- SubscribeLocalEvent<ChameleonClothingComponent, GotUnequippedEvent>(OnGotUnequipped);
- SubscribeLocalEvent<ChameleonClothingComponent, GetVerbsEvent<InteractionVerb>>(OnVerb);
- }
- private void OnGotEquipped(EntityUid uid, ChameleonClothingComponent component, GotEquippedEvent args)
- {
- component.User = args.Equipee;
- }
- private void OnGotUnequipped(EntityUid uid, ChameleonClothingComponent component, GotUnequippedEvent args)
- {
- component.User = null;
- }
- // Updates chameleon visuals and meta information.
- // This function is called on a server after user selected new outfit.
- // And after that on a client after state was updated.
- // This 100% makes sure that server and client have exactly same data.
- protected void UpdateVisuals(EntityUid uid, ChameleonClothingComponent component)
- {
- if (string.IsNullOrEmpty(component.Default) ||
- !_proto.TryIndex(component.Default, out EntityPrototype? proto))
- return;
- // world sprite icon
- UpdateSprite(uid, proto);
- // copy name and description, unless its an ID card
- if (!HasComp<IdCardComponent>(uid))
- {
- var meta = MetaData(uid);
- _metaData.SetEntityName(uid, proto.Name, meta);
- _metaData.SetEntityDescription(uid, proto.Description, meta);
- }
- // item sprite logic
- if (TryComp(uid, out ItemComponent? item) &&
- proto.TryGetComponent(out ItemComponent? otherItem, _factory))
- {
- _itemSystem.CopyVisuals(uid, otherItem, item);
- }
- // clothing sprite logic
- if (TryComp(uid, out ClothingComponent? clothing) &&
- proto.TryGetComponent("Clothing", out ClothingComponent? otherClothing))
- {
- _clothingSystem.CopyVisuals(uid, otherClothing, clothing);
- }
- // appearance data logic
- if (TryComp(uid, out AppearanceComponent? appearance) &&
- proto.TryGetComponent("Appearance", out AppearanceComponent? appearanceOther))
- {
- _appearance.AppendData(appearanceOther, uid);
- Dirty(uid, appearance);
- }
- // properly mark contraband
- if (proto.TryGetComponent("Contraband", out ContrabandComponent? contra))
- {
- EnsureComp<ContrabandComponent>(uid, out var current);
- _contraband.CopyDetails(uid, contra, current);
- }
- else
- {
- RemComp<ContrabandComponent>(uid);
- }
- }
- private void OnVerb(Entity<ChameleonClothingComponent> ent, ref GetVerbsEvent<InteractionVerb> args)
- {
- if (!args.CanAccess || !args.CanInteract || ent.Comp.User != args.User)
- return;
- // Can't pass args from a ref event inside of lambdas
- var user = args.User;
- args.Verbs.Add(new InteractionVerb()
- {
- Text = Loc.GetString("chameleon-component-verb-text"),
- Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/settings.svg.192dpi.png")),
- Act = () => UI.TryToggleUi(ent.Owner, ChameleonUiKey.Key, user)
- });
- }
- protected virtual void UpdateSprite(EntityUid uid, EntityPrototype proto) { }
- /// <summary>
- /// Check if this entity prototype is valid target for chameleon item.
- /// </summary>
- public bool IsValidTarget(EntityPrototype proto, SlotFlags chameleonSlot = SlotFlags.NONE, string? requiredTag = null)
- {
- // check if entity is valid
- if (proto.Abstract || proto.HideSpawnMenu)
- return false;
- // check if it is marked as valid chameleon target
- if (!proto.TryGetComponent(out TagComponent? tag, _factory) || !_tag.HasTag(tag, "WhitelistChameleon"))
- return false;
- if (requiredTag != null && !_tag.HasTag(tag, requiredTag))
- return false;
- // check if it's valid clothing
- if (!proto.TryGetComponent("Clothing", out ClothingComponent? clothing))
- return false;
- if (!clothing.Slots.HasFlag(chameleonSlot))
- return false;
- return true;
- }
- }
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