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- using Content.Shared.Armor;
- using Content.Shared.Atmos;
- using Content.Shared.Clothing.Components;
- using Content.Shared.Inventory;
- namespace Content.Shared.Clothing.EntitySystems;
- /// <summary>
- /// Handles reducing fire damage when wearing clothing with <see cref="FireProtectionComponent"/>.
- /// </summary>
- public sealed class FireProtectionSystem : EntitySystem
- {
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<FireProtectionComponent, InventoryRelayedEvent<GetFireProtectionEvent>>(OnGetProtection);
- SubscribeLocalEvent<FireProtectionComponent, ArmorExamineEvent>(OnArmorExamine);
- }
- private void OnGetProtection(Entity<FireProtectionComponent> ent, ref InventoryRelayedEvent<GetFireProtectionEvent> args)
- {
- args.Args.Reduce(ent.Comp.Reduction);
- }
- private void OnArmorExamine(Entity<FireProtectionComponent> ent, ref ArmorExamineEvent args)
- {
- var value = MathF.Round((1f - ent.Comp.Reduction) * 100, 1);
- if (value == 0)
- return;
- args.Msg.PushNewline();
- args.Msg.AddMarkupOrThrow(Loc.GetString(ent.Comp.ExamineMessage, ("value", value)));
- }
- }
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