| 123456789101112131415161718192021 |
- using Content.Shared.Clothing.EntitySystems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Clothing.Components;
- /// <summary>
- /// This component indicates that this clothing is attached to some other entity with a <see
- /// cref="ToggleableClothingComponent"/>. When unequipped, this entity should be returned to the entity that it is
- /// attached to, rather than being dumped on the floor or something like that. Intended for use with hardsuits and
- /// hardsuit helmets.
- /// </summary>
- [Access(typeof(ToggleableClothingSystem))]
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class AttachedClothingComponent : Component
- {
- /// <summary>
- /// The Id of the piece of clothing that this entity belongs to.
- /// </summary>
- [DataField, AutoNetworkedField]
- public EntityUid AttachedUid;
- }
|