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- using Content.Shared.Damage;
- namespace Content.Shared.Climbing.Components;
- /// <summary>
- /// Glass tables shatter and stun you when climbed on.
- /// This is a really entity-specific behavior, so opted to make it
- /// not very generalized with regards to naming.
- /// </summary>
- [RegisterComponent, Access(typeof(Systems.ClimbSystem))]
- public sealed partial class GlassTableComponent : Component
- {
- /// <summary>
- /// How much damage should be given to the climber?
- /// </summary>
- [DataField("climberDamage")]
- public DamageSpecifier ClimberDamage = default!;
- /// <summary>
- /// How much damage should be given to the table when climbed on?
- /// </summary>
- [DataField("tableDamage")]
- public DamageSpecifier TableDamage = default!;
- /// <summary>
- /// How much mass should be needed to break the table?
- /// </summary>
- [DataField("tableMassLimit")]
- public float MassLimit;
- /// <summary>
- /// How long should someone who climbs on this table be stunned for?
- /// </summary>
- public float StunTime = 2.0f;
- }
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