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- using Content.Shared.Damage;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Climbing.Components;
- /// <summary>
- /// Makes entity do damage and stun entities with ClumsyComponent
- /// upon DragDrop or Climb interactions.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class BonkableComponent : Component
- {
- /// <summary>
- /// How long to stun players on bonk, in seconds.
- /// </summary>
- [DataField]
- public TimeSpan BonkTime = TimeSpan.FromSeconds(2);
- /// <summary>
- /// How much damage to apply on bonk.
- /// </summary>
- [DataField]
- public DamageSpecifier? BonkDamage;
- }
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