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ReactiveContainerSystem.cs 2.0 KB

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  1. using Content.Shared.Chemistry.Components;
  2. using Content.Shared.Chemistry.Reaction;
  3. using Robust.Shared.Containers;
  4. namespace Content.Shared.Chemistry.EntitySystems;
  5. public sealed class ReactiveContainerSystem : EntitySystem
  6. {
  7. [Dependency] private readonly SharedContainerSystem _containerSystem = default!;
  8. [Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
  9. [Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
  10. public override void Initialize()
  11. {
  12. base.Initialize();
  13. SubscribeLocalEvent<ReactiveContainerComponent, EntInsertedIntoContainerMessage>(OnInserted);
  14. SubscribeLocalEvent<ReactiveContainerComponent, SolutionContainerChangedEvent>(OnSolutionChange);
  15. }
  16. private void OnInserted(EntityUid uid, ReactiveContainerComponent comp, EntInsertedIntoContainerMessage args)
  17. {
  18. // Only reactive entities can react with the solution
  19. if (!HasComp<ReactiveComponent>(args.Entity))
  20. return;
  21. if (!_solutionContainerSystem.TryGetSolution(uid, comp.Solution, out _, out var solution))
  22. return;
  23. if (solution.Volume == 0)
  24. return;
  25. _reactiveSystem.DoEntityReaction(args.Entity, solution, ReactionMethod.Touch);
  26. }
  27. private void OnSolutionChange(EntityUid uid, ReactiveContainerComponent comp, SolutionContainerChangedEvent args)
  28. {
  29. if (!_solutionContainerSystem.TryGetSolution(uid, comp.Solution, out _, out var solution))
  30. return;
  31. if (solution.Volume == 0)
  32. return;
  33. if (!TryComp<ContainerManagerComponent>(uid, out var manager))
  34. return;
  35. if (!_containerSystem.TryGetContainer(uid, comp.Container, out var container))
  36. return;
  37. foreach (var entity in container.ContainedEntities)
  38. {
  39. if (!HasComp<ReactiveComponent>(entity))
  40. continue;
  41. _reactiveSystem.DoEntityReaction(entity, solution, ReactionMethod.Touch);
  42. }
  43. }
  44. }