| 12345678910111213141516171819202122 |
- using Content.Shared.Chemistry.Components.SolutionManager;
- using Content.Shared.Materials;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Chemistry.Components;
- /// <summary>
- /// <para>Holds the composition of an entity made from reagents and its reagent temperature.</para>
- /// <para>If the entity is used to represent a collection of reagents inside of a container such as a beaker, syringe, bloodstream, food, or similar the entity is tracked by a <see cref="SolutionContainerManagerComponent"/> on the container and has a <see cref="ContainedSolutionComponent"/> tracking which container it's in.</para>
- /// </summary>
- /// <remarks>
- /// <para>Once reagents and materials have been merged this component should be depricated in favor of using a combination of <see cref="PhysicalCompositionComponent"/> and <see cref="Content.Server.Temperature.Components.TemperatureComponent"/>. May require minor reworks to both.</para>
- /// </remarks>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class SolutionComponent : Component
- {
- /// <summary>
- /// <para>The reagents the entity is composed of and their temperature.</para>
- /// </summary>
- [DataField, AutoNetworkedField]
- public Solution Solution = new();
- }
|