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- using Robust.Shared.GameStates;
- namespace Content.Shared.Chemistry.Components;
- /// <summary>
- /// Allows the entity with this component to be placed in a <c>SharedReagentDispenserComponent</c>.
- /// <para>Otherwise it's considered to be too large or the improper shape to fit.</para>
- /// <para>Allows us to have obscenely large containers that are harder to abuse in chem dispensers
- /// since they can't be placed directly in them.</para>
- /// <see cref="Dispenser.SharedReagentDispenserComponent"/>
- /// </summary>
- [RegisterComponent]
- [NetworkedComponent] // only needed for white-lists. Client doesn't actually need Solution data;
- public sealed partial class FitsInDispenserComponent : Component
- {
- /// <summary>
- /// Solution name that will interact with ReagentDispenserComponent.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public string Solution = "default";
- }
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