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- using Content.Shared.Whitelist;
- using Robust.Shared.GameStates;
- namespace Content.Shared.ChangeNameInContainer;
- /// <summary>
- /// An entity with this component will get its name and verb chaned to the container it's inside of. E.g, if your a
- /// pAI that has this component and are inside a lizard plushie, your name when talking will be "lizard plushie".
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(ChangeNameInContainerSystem))]
- public sealed partial class ChangeVoiceInContainerComponent : Component
- {
- /// <summary>
- /// A whitelist of containers that will change the name.
- /// </summary>
- [DataField]
- public EntityWhitelist? Whitelist;
- }
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