CartridgeComponent.cs 792 B

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  1. using Robust.Shared.GameStates;
  2. using Robust.Shared.Serialization;
  3. using Robust.Shared.Utility;
  4. namespace Content.Shared.CartridgeLoader;
  5. /// <summary>
  6. /// This is used for defining values used for displaying in the program ui in yaml
  7. /// </summary>
  8. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  9. public sealed partial class CartridgeComponent : Component
  10. {
  11. [DataField]
  12. public EntityUid? LoaderUid;
  13. [DataField(required: true)]
  14. public LocId ProgramName = "default-program-name";
  15. [DataField]
  16. public SpriteSpecifier? Icon;
  17. [AutoNetworkedField]
  18. public InstallationStatus InstallationStatus = InstallationStatus.Cartridge;
  19. }
  20. [Serializable, NetSerializable]
  21. public enum InstallationStatus
  22. {
  23. Cartridge,
  24. Installed,
  25. Readonly
  26. }