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- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Cargo.Components;
- /// <summary>
- /// This is used for the price gun, which calculates the price of any object it appraises.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class PriceGunComponent : Component
- {
- /// <summary>
- /// The sound that plays when the price gun appraises an object.
- /// </summary>
- [DataField]
- public SoundSpecifier AppraisalSound = new SoundPathSpecifier("/Audio/Items/appraiser.ogg");
- }
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