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- using System.Numerics;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Camera;
- [RegisterComponent]
- [NetworkedComponent]
- public sealed partial class CameraRecoilComponent : Component
- {
- [ViewVariables(VVAccess.ReadWrite)]
- public Vector2 CurrentKick { get; set; }
- [ViewVariables(VVAccess.ReadWrite)]
- public Vector2 LastKick { get; set; }
-
- [ViewVariables(VVAccess.ReadWrite)]
- public float LastKickTime { get; set; }
- /// <summary>
- /// Basically I needed a way to chain this effect for the attack lunge animation. Sorry!
- /// </summary>
- ///
- [ViewVariables(VVAccess.ReadWrite)]
- public Vector2 BaseOffset { get; set; }
- }
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