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- using Content.Shared.Administration;
- using Content.Shared.CCVar.CVarAccess;
- using Robust.Shared.Configuration;
- namespace Content.Shared.CCVar;
- public sealed partial class CCVars
- {
- /// <summary>
- /// Delay for auto-orientation. Used for people arriving via arrivals.
- /// </summary>
- public static readonly CVarDef<double> AutoOrientDelay =
- CVarDef.Create("shuttle.auto_orient_delay", 2.0, CVar.SERVER | CVar.REPLICATED);
- /// <summary>
- /// If true then the camera will match the grid / map and is unchangeable.
- /// - When traversing grids it will snap to 0 degrees rotation.
- /// False means the player has control over the camera rotation.
- /// - When traversing grids it will snap to the nearest cardinal which will generally be imperceptible.
- /// </summary>
- public static readonly CVarDef<bool> CameraRotationLocked =
- CVarDef.Create("shuttle.camera_rotation_locked", false, CVar.REPLICATED);
- /// <summary>
- /// Whether the arrivals terminal should be on a planet map.
- /// </summary>
- public static readonly CVarDef<bool> ArrivalsPlanet =
- CVarDef.Create("shuttle.arrivals_planet", true, CVar.SERVERONLY);
- /// <summary>
- /// Whether the arrivals shuttle is enabled.
- /// </summary>
- public static readonly CVarDef<bool> ArrivalsShuttles =
- CVarDef.Create("shuttle.arrivals", false, CVar.SERVERONLY);
- /// <summary>
- /// The map to use for the arrivals station.
- /// </summary>
- public static readonly CVarDef<string> ArrivalsMap =
- CVarDef.Create("shuttle.arrivals_map", "/Maps/civ/nomads_classic.yml", CVar.SERVERONLY);
- /// <summary>
- /// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.
- /// </summary>
- public static readonly CVarDef<float> ArrivalsCooldown =
- CVarDef.Create("shuttle.arrivals_cooldown", 50f, CVar.SERVERONLY);
- /// <summary>
- /// Are players allowed to return on the arrivals shuttle.
- /// </summary>
- public static readonly CVarDef<bool> ArrivalsReturns =
- CVarDef.Create("shuttle.arrivals_returns", false, CVar.SERVERONLY);
- /// <summary>
- /// Should all players who spawn at arrivals have godmode until they leave the map?
- /// </summary>
- public static readonly CVarDef<bool> GodmodeArrivals =
- CVarDef.Create("shuttle.godmode_arrivals", false, CVar.SERVERONLY);
- /// <summary>
- /// If a grid is split then hide any smaller ones under this mass (kg) from the map.
- /// This is useful to avoid split grids spamming out labels.
- /// </summary>
- public static readonly CVarDef<int> HideSplitGridsUnder =
- CVarDef.Create("shuttle.hide_split_grids_under", 30, CVar.SERVERONLY);
- /// <summary>
- /// Whether to automatically spawn escape shuttles.
- /// </summary>
- public static readonly CVarDef<bool> GridFill =
- CVarDef.Create("shuttle.grid_fill", true, CVar.SERVERONLY);
- /// <summary>
- /// Whether to automatically preloading grids by GridPreloaderSystem
- /// </summary>
- public static readonly CVarDef<bool> PreloadGrids =
- CVarDef.Create("shuttle.preload_grids", true, CVar.SERVERONLY);
- /// <summary>
- /// How long the warmup time before FTL start should be.
- /// </summary>
- public static readonly CVarDef<float> FTLStartupTime =
- CVarDef.Create("shuttle.startup_time", 5.5f, CVar.SERVERONLY);
- /// <summary>
- /// How long a shuttle spends in FTL.
- /// </summary>
- public static readonly CVarDef<float> FTLTravelTime =
- CVarDef.Create("shuttle.travel_time", 20f, CVar.SERVERONLY);
- /// <summary>
- /// How long the final stage of FTL before arrival should be.
- /// </summary>
- public static readonly CVarDef<float> FTLArrivalTime =
- CVarDef.Create("shuttle.arrival_time", 5f, CVar.SERVERONLY);
- /// <summary>
- /// How much time needs to pass before a shuttle can FTL again.
- /// </summary>
- public static readonly CVarDef<float> FTLCooldown =
- CVarDef.Create("shuttle.cooldown", 10f, CVar.SERVERONLY);
- /// <summary>
- /// The maximum <see cref="PhysicsComponent.Mass"/> a grid can have before it becomes unable to FTL.
- /// Any value equal to or less than zero will disable this check.
- /// </summary>
- public static readonly CVarDef<float> FTLMassLimit =
- CVarDef.Create("shuttle.mass_limit", 300f, CVar.SERVERONLY);
- /// <summary>
- /// How long to knock down entities for if they aren't buckled when FTL starts and stops.
- /// </summary>
- public static readonly CVarDef<float> HyperspaceKnockdownTime =
- CVarDef.Create("shuttle.hyperspace_knockdown_time", 5f, CVar.SERVERONLY);
- /// <summary>
- /// Is the emergency shuttle allowed to be early launched.
- /// </summary>
- public static readonly CVarDef<bool> EmergencyEarlyLaunchAllowed =
- CVarDef.Create("shuttle.emergency_early_launch_allowed", false, CVar.SERVERONLY);
- /// <summary>
- /// How long the emergency shuttle remains docked with the station, in seconds.
- /// </summary>
- public static readonly CVarDef<float> EmergencyShuttleDockTime =
- CVarDef.Create("shuttle.emergency_dock_time", 180f, CVar.SERVERONLY);
- /// <summary>
- /// If the emergency shuttle can't dock at a priority port, the dock time will be multiplied with this value.
- /// </summary>
- public static readonly CVarDef<float> EmergencyShuttleDockTimeMultiplierOtherDock =
- CVarDef.Create("shuttle.emergency_dock_time_multiplier_other_dock", 1.6667f, CVar.SERVERONLY);
- /// <summary>
- /// If the emergency shuttle can't dock at all, the dock time will be multiplied with this value.
- /// </summary>
- public static readonly CVarDef<float> EmergencyShuttleDockTimeMultiplierNoDock =
- CVarDef.Create("shuttle.emergency_dock_time_multiplier_no_dock", 2f, CVar.SERVERONLY);
- /// <summary>
- /// How long after the console is authorized for the shuttle to early launch.
- /// </summary>
- public static readonly CVarDef<float> EmergencyShuttleAuthorizeTime =
- CVarDef.Create("shuttle.emergency_authorize_time", 10f, CVar.SERVERONLY);
- /// <summary>
- /// The minimum time for the emergency shuttle to arrive at centcomm.
- /// Actual minimum travel time cannot be less than <see cref="ShuttleSystem.DefaultArrivalTime"/>
- /// </summary>
- public static readonly CVarDef<float> EmergencyShuttleMinTransitTime =
- CVarDef.Create("shuttle.emergency_transit_time_min", 60f, CVar.SERVERONLY);
- /// <summary>
- /// The maximum time for the emergency shuttle to arrive at centcomm.
- /// </summary>
- public static readonly CVarDef<float> EmergencyShuttleMaxTransitTime =
- CVarDef.Create("shuttle.emergency_transit_time_max", 180f, CVar.SERVERONLY);
- /// <summary>
- /// Whether the emergency shuttle is enabled or should the round just end.
- /// </summary>
- public static readonly CVarDef<bool> EmergencyShuttleEnabled =
- CVarDef.Create("shuttle.emergency", true, CVar.SERVERONLY);
- /// <summary>
- /// The percentage of time passed from the initial call to when the shuttle can no longer be recalled.
- /// ex. a call time of 10min and turning point of 0.5 means the shuttle cannot be recalled after 5 minutes.
- /// </summary>
- public static readonly CVarDef<float> EmergencyRecallTurningPoint =
- CVarDef.Create("shuttle.recall_turning_point", 0.5f, CVar.SERVERONLY);
- /// <summary>
- /// Time in minutes after round start to auto-call the shuttle. Set to zero to disable.
- /// </summary>
- [CVarControl(AdminFlags.Server | AdminFlags.Mapping, min: 0, max: int.MaxValue)]
- public static readonly CVarDef<int> EmergencyShuttleAutoCallTime =
- CVarDef.Create("shuttle.auto_call_time", 0, CVar.SERVERONLY);
- /// <summary>
- /// Time in minutes after the round was extended (by recalling the shuttle) to call
- /// the shuttle again.
- /// </summary>
- public static readonly CVarDef<int> EmergencyShuttleAutoCallExtensionTime =
- CVarDef.Create("shuttle.auto_call_extension_time", 45, CVar.SERVERONLY);
- }
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