CCVars.Audio.cs 2.5 KB

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  1. using Robust.Shared.Configuration;
  2. namespace Content.Shared.CCVar;
  3. public sealed partial class CCVars
  4. {
  5. /// <summary>
  6. /// How long we'll wait until re-sampling nearby objects for ambience. Should be pretty fast, but doesn't have to match the tick rate.
  7. /// </summary>
  8. public static readonly CVarDef<float> AmbientCooldown =
  9. CVarDef.Create("ambience.cooldown", 0.1f, CVar.ARCHIVE | CVar.CLIENTONLY);
  10. /// <summary>
  11. /// How large of a range to sample for ambience.
  12. /// </summary>
  13. public static readonly CVarDef<float> AmbientRange =
  14. CVarDef.Create("ambience.range", 8f, CVar.REPLICATED | CVar.SERVER);
  15. /// <summary>
  16. /// Maximum simultaneous ambient sounds.
  17. /// </summary>
  18. public static readonly CVarDef<int> MaxAmbientSources =
  19. CVarDef.Create("ambience.max_sounds", 16, CVar.ARCHIVE | CVar.CLIENTONLY);
  20. /// <summary>
  21. /// The minimum value the user can set for ambience.max_sounds
  22. /// </summary>
  23. public static readonly CVarDef<int> MinMaxAmbientSourcesConfigured =
  24. CVarDef.Create("ambience.min_max_sounds_configured", 16, CVar.REPLICATED | CVar.SERVER | CVar.CHEAT);
  25. /// <summary>
  26. /// The maximum value the user can set for ambience.max_sounds
  27. /// </summary>
  28. public static readonly CVarDef<int> MaxMaxAmbientSourcesConfigured =
  29. CVarDef.Create("ambience.max_max_sounds_configured", 64, CVar.REPLICATED | CVar.SERVER | CVar.CHEAT);
  30. /// <summary>
  31. /// Ambience volume.
  32. /// </summary>
  33. public static readonly CVarDef<float> AmbienceVolume =
  34. CVarDef.Create("ambience.volume", 1.5f, CVar.ARCHIVE | CVar.CLIENTONLY);
  35. /// <summary>
  36. /// Ambience music volume.
  37. /// </summary>
  38. public static readonly CVarDef<float> AmbientMusicVolume =
  39. CVarDef.Create("ambience.music_volume", 1.5f, CVar.ARCHIVE | CVar.CLIENTONLY);
  40. /// <summary>
  41. /// Lobby / round end music volume.
  42. /// </summary>
  43. public static readonly CVarDef<float> LobbyMusicVolume =
  44. CVarDef.Create("ambience.lobby_music_volume", 0.50f, CVar.ARCHIVE | CVar.CLIENTONLY);
  45. /// <summary>
  46. /// UI volume.
  47. /// </summary>
  48. public static readonly CVarDef<float> InterfaceVolume =
  49. CVarDef.Create("audio.interface_volume", 0.50f, CVar.ARCHIVE | CVar.CLIENTONLY);
  50. }