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- using Robust.Shared.Configuration;
- namespace Content.Shared.CCVar;
- public sealed partial class CCVars
- {
- /// <summary>
- /// Chat window opacity slider, controlling the alpha of the chat window background.
- /// Goes from to 0 (completely transparent) to 1 (completely opaque)
- /// </summary>
- public static readonly CVarDef<float> ChatWindowOpacity =
- CVarDef.Create("accessibility.chat_window_transparency", 0.85f, CVar.CLIENTONLY | CVar.ARCHIVE);
- /// <summary>
- /// Toggle for visual effects that may potentially cause motion sickness.
- /// Where reasonable, effects affected by this CVar should use an alternate effect.
- /// Please do not use this CVar as a bandaid for effects that could otherwise be made accessible without issue.
- /// </summary>
- public static readonly CVarDef<bool> ReducedMotion =
- CVarDef.Create("accessibility.reduced_motion", false, CVar.CLIENTONLY | CVar.ARCHIVE);
- public static readonly CVarDef<bool> ChatEnableColorName =
- CVarDef.Create("accessibility.enable_color_name",
- true,
- CVar.CLIENTONLY | CVar.ARCHIVE,
- "Toggles displaying names with individual colors.");
- /// <summary>
- /// Screen shake intensity slider, controlling the intensity of the CameraRecoilSystem.
- /// Goes from 0 (no recoil at all) to 1 (regular amounts of recoil)
- /// </summary>
- public static readonly CVarDef<float> ScreenShakeIntensity =
- CVarDef.Create("accessibility.screen_shake_intensity", 1f, CVar.CLIENTONLY | CVar.ARCHIVE);
- /// <summary>
- /// A generic toggle for various visual effects that are color sensitive.
- /// As of 2/16/24, only applies to progress bar colors.
- /// </summary>
- public static readonly CVarDef<bool> AccessibilityColorblindFriendly =
- CVarDef.Create("accessibility.colorblind_friendly", false, CVar.CLIENTONLY | CVar.ARCHIVE);
- /// <summary>
- /// Speech bubble text opacity slider, controlling the alpha of speech bubble's text.
- /// Goes from to 0 (completely transparent) to 1 (completely opaque)
- /// </summary>
- public static readonly CVarDef<float> SpeechBubbleTextOpacity =
- CVarDef.Create("accessibility.speech_bubble_text_opacity", 1f, CVar.CLIENTONLY | CVar.ARCHIVE);
- /// <summary>
- /// Speech bubble speaker opacity slider, controlling the alpha of the speaker's name in a speech bubble.
- /// Goes from to 0 (completely transparent) to 1 (completely opaque)
- /// </summary>
- public static readonly CVarDef<float> SpeechBubbleSpeakerOpacity =
- CVarDef.Create("accessibility.speech_bubble_speaker_opacity", 1f, CVar.CLIENTONLY | CVar.ARCHIVE);
- /// <summary>
- /// Speech bubble background opacity slider, controlling the alpha of the speech bubble's background.
- /// Goes from to 0 (completely transparent) to 1 (completely opaque)
- /// </summary>
- public static readonly CVarDef<float> SpeechBubbleBackgroundOpacity =
- CVarDef.Create("accessibility.speech_bubble_background_opacity", 0.75f, CVar.CLIENTONLY | CVar.ARCHIVE);
- /// <summary>
- /// If enabled, censors character nudity by forcing clothes markings on characters, selected by the client.
- /// Both this and AccessibilityServerCensorNudity must be false to display nudity on the client.
- /// </summary>
- public static readonly CVarDef<bool> AccessibilityClientCensorNudity =
- CVarDef.Create("accessibility.censor_nudity", false, CVar.CLIENTONLY | CVar.ARCHIVE);
- /// <summary>
- /// If enabled, censors character nudity by forcing clothes markings on characters, selected by the server.
- /// Both this and AccessibilityClientCensorNudity must be false to display nudity on the client.
- /// </summary>
- public static readonly CVarDef<bool> AccessibilityServerCensorNudity =
- CVarDef.Create("accessibility.server_censor_nudity", false, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
- }
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