BurialSystem.cs 6.7 KB

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  1. using Content.Shared.ActionBlocker;
  2. using Content.Shared.Burial;
  3. using Content.Shared.Burial.Components;
  4. using Content.Shared.DoAfter;
  5. using Content.Shared.Interaction;
  6. using Content.Shared.Movement.Events;
  7. using Content.Shared.Placeable;
  8. using Content.Shared.Popups;
  9. using Content.Shared.Storage.Components;
  10. using Content.Shared.Storage.EntitySystems;
  11. using Robust.Shared.Audio.Systems;
  12. namespace Content.Server.Burial.Systems;
  13. public sealed class BurialSystem : EntitySystem
  14. {
  15. [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
  16. [Dependency] private readonly SharedEntityStorageSystem _storageSystem = default!;
  17. [Dependency] private readonly SharedAudioSystem _audioSystem = default!;
  18. [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
  19. [Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
  20. public override void Initialize()
  21. {
  22. base.Initialize();
  23. SubscribeLocalEvent<GraveComponent, InteractUsingEvent>(OnInteractUsing);
  24. SubscribeLocalEvent<GraveComponent, ActivateInWorldEvent>(OnActivate);
  25. SubscribeLocalEvent<GraveComponent, AfterInteractUsingEvent>(OnAfterInteractUsing, before: new[] { typeof(PlaceableSurfaceSystem) });
  26. SubscribeLocalEvent<GraveComponent, GraveDiggingDoAfterEvent>(OnGraveDigging);
  27. SubscribeLocalEvent<GraveComponent, StorageOpenAttemptEvent>(OnOpenAttempt);
  28. SubscribeLocalEvent<GraveComponent, StorageCloseAttemptEvent>(OnCloseAttempt);
  29. SubscribeLocalEvent<GraveComponent, StorageAfterOpenEvent>(OnAfterOpen);
  30. SubscribeLocalEvent<GraveComponent, StorageAfterCloseEvent>(OnAfterClose);
  31. SubscribeLocalEvent<GraveComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
  32. }
  33. private void OnInteractUsing(EntityUid uid, GraveComponent component, InteractUsingEvent args)
  34. {
  35. if (args.Handled || component.ActiveShovelDigging)
  36. return;
  37. if (TryComp<ShovelComponent>(args.Used, out var shovel))
  38. {
  39. var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DigDelay / shovel.SpeedModifier, new GraveDiggingDoAfterEvent(), uid, target: args.Target, used: uid)
  40. {
  41. BreakOnMove = true,
  42. BreakOnDamage = true,
  43. NeedHand = true,
  44. };
  45. if (component.Stream == null)
  46. component.Stream = _audioSystem.PlayPredicted(component.DigSound, uid, args.User)?.Entity;
  47. if (!_doAfterSystem.TryStartDoAfter(doAfterEventArgs))
  48. {
  49. _audioSystem.Stop(component.Stream);
  50. return;
  51. }
  52. StartDigging(uid, args.User, args.Used, component);
  53. }
  54. else
  55. {
  56. _popupSystem.PopupClient(Loc.GetString("grave-digging-requires-tool", ("grave", args.Target)), uid, args.User);
  57. }
  58. args.Handled = true;
  59. }
  60. private void OnAfterInteractUsing(EntityUid uid, GraveComponent component, AfterInteractUsingEvent args)
  61. {
  62. if (args.Handled)
  63. return;
  64. // don't place shovels on the grave, only dig
  65. if (HasComp<ShovelComponent>(args.Used))
  66. args.Handled = true;
  67. }
  68. private void OnActivate(EntityUid uid, GraveComponent component, ActivateInWorldEvent args)
  69. {
  70. if (args.Handled || !args.Complex)
  71. return;
  72. _popupSystem.PopupClient(Loc.GetString("grave-digging-requires-tool", ("grave", args.Target)), uid, args.User);
  73. args.Handled = true;
  74. }
  75. private void OnGraveDigging(EntityUid uid, GraveComponent component, GraveDiggingDoAfterEvent args)
  76. {
  77. if (args.Used != null)
  78. {
  79. component.ActiveShovelDigging = false;
  80. component.Stream = _audioSystem.Stop(component.Stream);
  81. }
  82. else
  83. {
  84. component.HandDiggingDoAfter = null;
  85. }
  86. if (args.Cancelled || args.Handled)
  87. return;
  88. component.DiggingComplete = true;
  89. if (args.Used != null)
  90. _storageSystem.ToggleOpen(args.User, uid);
  91. else
  92. _storageSystem.TryOpenStorage(args.User, uid); //can only claw out
  93. }
  94. private void StartDigging(EntityUid uid, EntityUid user, EntityUid? used, GraveComponent component)
  95. {
  96. if (used != null)
  97. {
  98. var selfMessage = Loc.GetString("grave-start-digging-user", ("grave", uid), ("tool", used));
  99. var othersMessage = Loc.GetString("grave-start-digging-others", ("user", user), ("grave", uid), ("tool", used));
  100. _popupSystem.PopupPredicted(selfMessage, othersMessage, user, user);
  101. component.ActiveShovelDigging = true;
  102. Dirty(uid, component);
  103. }
  104. else
  105. {
  106. _popupSystem.PopupClient(Loc.GetString("grave-start-digging-user-trapped", ("grave", uid)), user, user, PopupType.Medium);
  107. }
  108. }
  109. private void OnOpenAttempt(EntityUid uid, GraveComponent component, ref StorageOpenAttemptEvent args)
  110. {
  111. if (component.DiggingComplete)
  112. return;
  113. args.Cancelled = true;
  114. }
  115. private void OnCloseAttempt(EntityUid uid, GraveComponent component, ref StorageCloseAttemptEvent args)
  116. {
  117. if (component.DiggingComplete)
  118. return;
  119. args.Cancelled = true;
  120. }
  121. private void OnAfterOpen(EntityUid uid, GraveComponent component, ref StorageAfterOpenEvent args)
  122. {
  123. component.DiggingComplete = false;
  124. }
  125. private void OnAfterClose(EntityUid uid, GraveComponent component, ref StorageAfterCloseEvent args)
  126. {
  127. component.DiggingComplete = false;
  128. }
  129. private void OnRelayMovement(EntityUid uid, GraveComponent component, ref ContainerRelayMovementEntityEvent args)
  130. {
  131. // We track a separate doAfter here, as we want someone with a shovel to
  132. // be able to come along and help someone trying to claw their way out
  133. if (_doAfterSystem.IsRunning(component.HandDiggingDoAfter))
  134. return;
  135. if (!_actionBlocker.CanMove(args.Entity))
  136. return;
  137. var doAfterEventArgs = new DoAfterArgs(EntityManager, args.Entity, component.DigDelay / component.DigOutByHandModifier, new GraveDiggingDoAfterEvent(), uid, target: uid)
  138. {
  139. NeedHand = false,
  140. BreakOnMove = true,
  141. BreakOnHandChange = false,
  142. BreakOnDamage = false
  143. };
  144. if (component.Stream == null)
  145. component.Stream = _audioSystem.PlayPredicted(component.DigSound, uid, args.Entity)?.Entity;
  146. if (!_doAfterSystem.TryStartDoAfter(doAfterEventArgs, out component.HandDiggingDoAfter))
  147. {
  148. _audioSystem.Stop(component.Stream);
  149. return;
  150. }
  151. StartDigging(uid, args.Entity, null, component);
  152. }
  153. }