SharedBuckleSystem.Interaction.cs 8.4 KB

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  1. using System.Linq;
  2. using Content.Shared.Buckle.Components;
  3. using Content.Shared.DoAfter;
  4. using Content.Shared.DragDrop;
  5. using Content.Shared.IdentityManagement;
  6. using Content.Shared.Interaction;
  7. using Content.Shared.Verbs;
  8. using Robust.Shared.Utility;
  9. namespace Content.Shared.Buckle;
  10. // Partial class containing interaction & verb event handlers
  11. public abstract partial class SharedBuckleSystem
  12. {
  13. private void InitializeInteraction()
  14. {
  15. SubscribeLocalEvent<StrapComponent, GetVerbsEvent<InteractionVerb>>(AddStrapVerbs);
  16. SubscribeLocalEvent<StrapComponent, InteractHandEvent>(OnStrapInteractHand, before: [typeof(InteractionPopupSystem)]);
  17. SubscribeLocalEvent<StrapComponent, DragDropTargetEvent>(OnStrapDragDropTarget);
  18. SubscribeLocalEvent<StrapComponent, CanDropTargetEvent>(OnCanDropTarget);
  19. SubscribeLocalEvent<BuckleComponent, InteractHandEvent>(OnBuckleInteractHand, before: [typeof(InteractionPopupSystem)]);
  20. SubscribeLocalEvent<BuckleComponent, GetVerbsEvent<InteractionVerb>>(AddUnbuckleVerb);
  21. }
  22. private void OnCanDropTarget(EntityUid uid, StrapComponent component, ref CanDropTargetEvent args)
  23. {
  24. args.CanDrop = StrapCanDragDropOn(uid, args.User, uid, args.Dragged, component);
  25. args.Handled = true;
  26. }
  27. private void OnStrapDragDropTarget(EntityUid uid, StrapComponent component, ref DragDropTargetEvent args)
  28. {
  29. if (!StrapCanDragDropOn(uid, args.User, uid, args.Dragged, component))
  30. return;
  31. if (args.Dragged == args.User)
  32. {
  33. if (!TryComp(args.User, out BuckleComponent? buckle))
  34. return;
  35. args.Handled = TryBuckle(args.User, args.User, uid, buckle);
  36. }
  37. else
  38. {
  39. var doAfterArgs = new DoAfterArgs(EntityManager, args.User, component.BuckleDoafterTime, new BuckleDoAfterEvent(), args.Dragged, args.Dragged, uid)
  40. {
  41. BreakOnMove = true,
  42. BreakOnDamage = true,
  43. AttemptFrequency = AttemptFrequency.EveryTick
  44. };
  45. _doAfter.TryStartDoAfter(doAfterArgs);
  46. }
  47. }
  48. private bool StrapCanDragDropOn(
  49. EntityUid strapUid,
  50. EntityUid userUid,
  51. EntityUid targetUid,
  52. EntityUid buckleUid,
  53. StrapComponent? strapComp = null,
  54. BuckleComponent? buckleComp = null)
  55. {
  56. if (!Resolve(strapUid, ref strapComp, false) ||
  57. !Resolve(buckleUid, ref buckleComp, false))
  58. {
  59. return false;
  60. }
  61. bool Ignored(EntityUid entity) => entity == userUid || entity == buckleUid || entity == targetUid;
  62. return _interaction.InRangeUnobstructed(targetUid, buckleUid, buckleComp.Range, predicate: Ignored);
  63. }
  64. private void OnStrapInteractHand(EntityUid uid, StrapComponent component, InteractHandEvent args)
  65. {
  66. if (args.Handled)
  67. return;
  68. if (!component.Enabled)
  69. return;
  70. if (!TryComp(args.User, out BuckleComponent? buckle))
  71. return;
  72. // Buckle self
  73. if (buckle.BuckledTo == null && component.BuckleOnInteractHand && StrapHasSpace(uid, buckle, component))
  74. {
  75. TryBuckle(args.User, args.User, uid, buckle, popup: true);
  76. args.Handled = true;
  77. return;
  78. }
  79. // Unbuckle self
  80. if (buckle.BuckledTo == uid && TryUnbuckle(args.User, args.User, buckle, popup: true))
  81. {
  82. args.Handled = true;
  83. return;
  84. }
  85. // Unbuckle others
  86. if (component.BuckledEntities.TryFirstOrNull(out var buckled) && TryUnbuckle(buckled.Value, args.User))
  87. {
  88. args.Handled = true;
  89. return;
  90. }
  91. // TODO BUCKLE add out bool for whether a pop-up was generated or not.
  92. }
  93. private void OnBuckleInteractHand(Entity<BuckleComponent> ent, ref InteractHandEvent args)
  94. {
  95. if (args.Handled)
  96. return;
  97. if (ent.Comp.BuckledTo != null)
  98. args.Handled = TryUnbuckle(ent!, args.User, popup: true);
  99. // TODO BUCKLE add out bool for whether a pop-up was generated or not.
  100. }
  101. private void AddStrapVerbs(EntityUid uid, StrapComponent component, GetVerbsEvent<InteractionVerb> args)
  102. {
  103. if (args.Hands == null || !args.CanAccess || !args.CanInteract || !component.Enabled)
  104. return;
  105. // Note that for whatever bloody reason, buckle component has its own interaction range. Additionally, this
  106. // range can be set per-component, so we have to check a modified InRangeUnobstructed for every verb.
  107. // Add unstrap verbs for every strapped entity.
  108. foreach (var entity in component.BuckledEntities)
  109. {
  110. var buckledComp = Comp<BuckleComponent>(entity);
  111. if (!_interaction.InRangeUnobstructed(args.User, args.Target, range: buckledComp.Range))
  112. continue;
  113. var verb = new InteractionVerb()
  114. {
  115. Act = () => TryUnbuckle(entity, args.User, buckleComp: buckledComp),
  116. Category = VerbCategory.Unbuckle,
  117. Text = entity == args.User
  118. ? Loc.GetString("verb-self-target-pronoun")
  119. : Identity.Name(entity, EntityManager)
  120. };
  121. // In the event that you have more than once entity with the same name strapped to the same object,
  122. // these two verbs will be identical according to Verb.CompareTo, and only one with actually be added to
  123. // the verb list. However this should rarely ever be a problem. If it ever is, it could be fixed by
  124. // appending an integer to verb.Text to distinguish the verbs.
  125. args.Verbs.Add(verb);
  126. }
  127. // Add a verb to buckle the user.
  128. if (TryComp<BuckleComponent>(args.User, out var buckle) &&
  129. buckle.BuckledTo != uid &&
  130. args.User != uid &&
  131. StrapHasSpace(uid, buckle, component) &&
  132. _interaction.InRangeUnobstructed(args.User, args.Target, range: buckle.Range))
  133. {
  134. InteractionVerb verb = new()
  135. {
  136. Act = () => TryBuckle(args.User, args.User, args.Target, buckle),
  137. Category = VerbCategory.Buckle,
  138. Text = Loc.GetString("verb-self-target-pronoun")
  139. };
  140. args.Verbs.Add(verb);
  141. }
  142. // If the user is currently holding/pulling an entity that can be buckled, add a verb for that.
  143. if (args.Using is { Valid: true } @using &&
  144. TryComp<BuckleComponent>(@using, out var usingBuckle) &&
  145. StrapHasSpace(uid, usingBuckle, component) &&
  146. _interaction.InRangeUnobstructed(@using, args.Target, range: usingBuckle.Range))
  147. {
  148. // Check that the entity is unobstructed from the target (ignoring the user).
  149. bool Ignored(EntityUid entity) => entity == args.User || entity == args.Target || entity == @using;
  150. if (!_interaction.InRangeUnobstructed(@using, args.Target, usingBuckle.Range, predicate: Ignored))
  151. return;
  152. var isPlayer = _playerManager.TryGetSessionByEntity(@using, out var _);
  153. InteractionVerb verb = new()
  154. {
  155. Act = () => TryBuckle(@using, args.User, args.Target, usingBuckle),
  156. Category = VerbCategory.Buckle,
  157. Text = Identity.Name(@using, EntityManager),
  158. // just a held object, the user is probably just trying to sit down.
  159. // If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
  160. Priority = isPlayer ? 1 : -1
  161. };
  162. args.Verbs.Add(verb);
  163. }
  164. }
  165. private void AddUnbuckleVerb(EntityUid uid, BuckleComponent component, GetVerbsEvent<InteractionVerb> args)
  166. {
  167. if (!args.CanAccess || !args.CanInteract || !component.Buckled)
  168. return;
  169. InteractionVerb verb = new()
  170. {
  171. Act = () => TryUnbuckle(uid, args.User, buckleComp: component),
  172. Text = Loc.GetString("verb-categories-unbuckle"),
  173. Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png"))
  174. };
  175. if (args.Target == args.User && args.Using == null)
  176. {
  177. // A user is left clicking themselves with an empty hand, while buckled.
  178. // It is very likely they are trying to unbuckle themselves.
  179. verb.Priority = 1;
  180. }
  181. args.Verbs.Add(verb);
  182. }
  183. }