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- using Robust.Shared.Physics;
- namespace Content.Shared.Blocking;
- /// <summary>
- /// This component gets dynamically added to an Entity via the <see cref="BlockingSystem"/>
- /// </summary>
- [RegisterComponent]
- public sealed partial class BlockingUserComponent : Component
- {
- /// <summary>
- /// The entity that's being used to block
- /// </summary>
- [DataField("blockingItem")]
- public EntityUid? BlockingItem;
- /// <summary>
- /// Stores the entities original bodytype
- /// Used so that it can be put back to what it was after anchoring
- /// </summary>
- [DataField("originalBodyType")]
- public BodyType OriginalBodyType;
- }
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