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ProximityBeeperComponent.cs 281 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Beeper.Components;
  3. [RegisterComponent] //component tag for events. If we add support for component pairs on events then this won't be needed anymore!
  4. public sealed partial class ProximityBeeperComponent : Component
  5. {
  6. }