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- using Robust.Shared.Audio;
- namespace Content.Shared.Bed.Sleep;
- [RegisterComponent]
- public sealed partial class SleepEmitSoundComponent : Component
- {
- /// <summary>
- /// Sound to play when sleeping
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public SoundSpecifier Snore = new SoundCollectionSpecifier("Snores", AudioParams.Default.WithVariation(0.2f));
- /// <summary>
- /// Minimum interval between snore attempts in seconds
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public TimeSpan Interval = TimeSpan.FromSeconds(5);
- /// <summary>
- /// Maximum interval between snore attempts in seconds
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public TimeSpan MaxInterval = TimeSpan.FromSeconds(15);
- /// <summary>
- /// Popup for snore (e.g. Zzz...)
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public LocId PopUp = "sleep-onomatopoeia";
- }
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