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ForcedSleepingComponent.cs 280 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Bed.Sleep
  3. {
  4. /// <summary>
  5. /// Prevents waking up. Use as a status effect.
  6. /// </summary>
  7. [NetworkedComponent, RegisterComponent]
  8. public sealed partial class ForcedSleepingComponent : Component
  9. {}
  10. }