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- using Robust.Shared.GameStates;
- namespace Content.Shared.Bed.Cryostorage;
- /// <summary>
- /// Serves as a whitelist that allows an entity with this component to enter cryostorage.
- /// It will also require MindContainerComponent.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class CanEnterCryostorageComponent : Component { }
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