CanEnterCryostorageComponent.cs 357 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Bed.Cryostorage;
  3. /// <summary>
  4. /// Serves as a whitelist that allows an entity with this component to enter cryostorage.
  5. /// It will also require MindContainerComponent.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class CanEnterCryostorageComponent : Component { }