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- using Robust.Shared.GameStates;
- namespace Content.Shared.Atmos.Rotting;
- /// <summary>
- /// Perishable entities buckled to an entity with this component will stop rotting.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class AntiRotOnBuckleComponent : Component
- {
- /// <summary>
- /// Does this component require power to function.
- /// </summary>
- [DataField("requiresPower"), ViewVariables(VVAccess.ReadWrite)]
- public bool RequiresPower = true;
- /// <summary>
- /// Whether this component is active or not.
- /// </summarY>
- [ViewVariables(VVAccess.ReadWrite)]
- public bool Enabled = true;
- }
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