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- using Content.Shared.Atmos.Components;
- using Content.Shared.Atmos.Prototypes;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Atmos.EntitySystems
- {
- public abstract class SharedGasTileOverlaySystem : EntitySystem
- {
- public const byte ChunkSize = 8;
- protected float AccumulatedFrameTime;
- protected bool PvsEnabled;
- [Dependency] protected readonly IPrototypeManager ProtoMan = default!;
- /// <summary>
- /// array of the ids of all visible gases.
- /// </summary>
- public int[] VisibleGasId = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<GasTileOverlayComponent, ComponentGetState>(OnGetState);
- List<int> visibleGases = new();
- for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
- {
- var gasPrototype = ProtoMan.Index<GasPrototype>(i.ToString());
- if (!string.IsNullOrEmpty(gasPrototype.GasOverlayTexture) || !string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayState))
- visibleGases.Add(i);
- }
- VisibleGasId = visibleGases.ToArray();
- }
- private void OnGetState(EntityUid uid, GasTileOverlayComponent component, ref ComponentGetState args)
- {
- if (PvsEnabled && !args.ReplayState)
- return;
- // Should this be a full component state or a delta-state?
- if (args.FromTick <= component.CreationTick || args.FromTick <= component.ForceTick)
- {
- args.State = new GasTileOverlayState(component.Chunks);
- return;
- }
- var data = new Dictionary<Vector2i, GasOverlayChunk>();
- foreach (var (index, chunk) in component.Chunks)
- {
- if (chunk.LastUpdate >= args.FromTick)
- data[index] = chunk;
- }
- args.State = new GasTileOverlayDeltaState(data, new(component.Chunks.Keys));
- }
- public static Vector2i GetGasChunkIndices(Vector2i indices)
- {
- return new((int) MathF.Floor((float) indices.X / ChunkSize), (int) MathF.Floor((float) indices.Y / ChunkSize));
- }
- [Serializable, NetSerializable]
- public readonly struct GasOverlayData : IEquatable<GasOverlayData>
- {
- [ViewVariables]
- public readonly byte FireState;
- [ViewVariables]
- public readonly byte[] Opacity;
- // TODO change fire color based on temps
- // But also: dont dirty on a 0.01 kelvin change in temperatures.
- // Either have a temp tolerance, or map temperature -> byte levels
- public GasOverlayData(byte fireState, byte[] opacity)
- {
- FireState = fireState;
- Opacity = opacity;
- }
- public bool Equals(GasOverlayData other)
- {
- if (FireState != other.FireState)
- return false;
- if (Opacity?.Length != other.Opacity?.Length)
- return false;
- if (Opacity != null && other.Opacity != null)
- {
- for (var i = 0; i < Opacity.Length; i++)
- {
- if (Opacity[i] != other.Opacity[i])
- return false;
- }
- }
- return true;
- }
- }
- [Serializable, NetSerializable]
- public sealed class GasOverlayUpdateEvent : EntityEventArgs
- {
- public Dictionary<NetEntity, List<GasOverlayChunk>> UpdatedChunks = new();
- public Dictionary<NetEntity, HashSet<Vector2i>> RemovedChunks = new();
- }
- }
- }
|